My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Royal Recruits Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Royal Recruits Wall Breakers Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Wall Breakers Inferno Dragon
Giant Snowball
Fire Spirit Spear Goblins Royal Recruits Wall Breakers Baby Dragon Inferno Dragon
Zap
Fire Spirit Spear Goblins Wall Breakers Inferno Dragon
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Royal Recruits Wall Breakers
The Log
Fire Spirit Ice Spirit Spear Goblins Royal Recruits Wall Breakers
Earthquake
Spear Goblins
Arrows
Fire Spirit Ice Spirit Spear Goblins Royal Recruits Wall Breakers
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Royal Recruits Wall Breakers Baby Dragon Inferno Dragon
Fireball
Wall Breakers Baby Dragon Inferno Dragon
Poison
Spear Goblins Royal Recruits
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Earthquake Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Royal Recruits Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Wall Breakers Earthquake Baby Dragon Inferno Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Spear Goblins Wall Breakers

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Wall Breakers Baby Dragon Inferno Dragon
Ice Spirit
Spear Goblins Royal Recruits Wall Breakers Baby Dragon Inferno Dragon
Spear Goblins
Ice Spirit Royal Recruits Earthquake Wall Breakers Baby Dragon Inferno Dragon
Royal Recruits
Fire Spirit Ice Spirit Spear Goblins Wall Breakers
Earthquake
Spear Goblins Wall Breakers
Wall Breakers
Fire Spirit Ice Spirit Spear Goblins Royal Recruits Earthquake Baby Dragon
Baby Dragon
Fire Spirit Ice Spirit Spear Goblins Wall Breakers Inferno Dragon
Inferno Dragon
Fire Spirit Ice Spirit Spear Goblins Baby Dragon

Defense Synergies 0 12

Fire Spirit
Ice Spirit Spear Goblins Royal Recruits
Ice Spirit
Fire Spirit Spear Goblins Royal Recruits Earthquake Baby Dragon Inferno Dragon
Spear Goblins
Fire Spirit Ice Spirit Earthquake Baby Dragon Inferno Dragon
Royal Recruits
Fire Spirit Ice Spirit
Earthquake
Ice Spirit Spear Goblins
Wall Breakers
Baby Dragon
Ice Spirit Spear Goblins Inferno Dragon
Inferno Dragon
Ice Spirit Spear Goblins Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Royal Recruits Baby Dragon
Inferno Dragon Ice Spirit Royal Recruits
Fire Spirit Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Earthquake
Fire Spirit Spear Goblins Earthquake Baby Dragon
Inferno Dragon Fire Spirit Ice Spirit Spear Goblins Baby Dragon
Earthquake Royal Recruits Baby Dragon
Inferno Dragon Royal Recruits
Fire Spirit Ice Spirit Spear Goblins Royal Recruits
Spear Goblins Royal Recruits Earthquake Baby Dragon
Inferno Dragon Spear Goblins Baby Dragon
Royal Recruits Fire Spirit Ice Spirit Earthquake
Fire Spirit Ice Spirit Royal Recruits Earthquake Baby Dragon
Royal Recruits Inferno Dragon
Ice Spirit Royal Recruits Inferno Dragon
Royal Recruits
Fire Spirit Ice Spirit Spear Goblins Royal Recruits Baby Dragon
Earthquake Baby Dragon Fire Spirit Ice Spirit Spear Goblins Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Fire Spirit Spear Goblins Earthquake Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins
Baby Dragon Inferno Dragon
Royal Recruits Ice Spirit Spear Goblins
Royal Recruits
Royal Recruits Inferno Dragon
Fire Spirit Ice Spirit Baby Dragon
Royal Recruits Spear Goblins
Royal Recruits Inferno Dragon
Royal Recruits Ice Spirit Spear Goblins Baby Dragon Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits
Royal Recruits
Royal Recruits Baby Dragon
Royal Recruits Ice Spirit Spear Goblins Baby Dragon Inferno Dragon
Royal Recruits Earthquake Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Earthquake Royal Recruits
Fire Spirit Earthquake Baby Dragon
Fire Spirit Ice Spirit Spear Goblins Baby Dragon
Fire Spirit Earthquake Baby Dragon
Earthquake Fire Spirit Ice Spirit Baby Dragon
Fire Spirit
Royal Recruits Earthquake
Fire Spirit Baby Dragon
Earthquake Fire Spirit Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Spear Goblins Baby Dragon
Earthquake Royal Recruits Baby Dragon
Earthquake
Fire Spirit Earthquake Baby Dragon
Fire Spirit Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Royal Recruits Baby Dragon
Earthquake Fire Spirit Ice Spirit Baby Dragon
Inferno Dragon
Earthquake Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon
Ice Spirit
Earthquake
Ice Spirit
Earthquake
Earthquake Fire Spirit Ice Spirit Spear Goblins Royal Recruits
Fire Spirit Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Royal Recruits
Ice Spirit Royal Recruits Baby Dragon
Royal Recruits Baby Dragon

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