My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Royal Recruits
Giant Snowball
Fire Spirit Archers Minions Royal Recruits
Zap
Fire Spirit Archers Minions Royal Giant
Barbarian Barrel
Fire Spirit Archers Tesla Royal Recruits Wizard
The Log
Fire Spirit Archers Royal Giant Royal Recruits
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers Minions Royal Recruits
Royal Delivery
Fire Spirit Archers Minions Royal Recruits Wizard
Fireball
Archers Minions Tesla Wizard
Poison
Archers Minions Royal Recruits Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Tesla Wizard Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Royal Recruits
Zap
Fire Spirit Archers Minions Royal Giant Royal Recruits
Archers
Zap Royal Giant Royal Recruits
Minions
Royal Giant Zap Royal Recruits
Tesla
Royal Giant
Fire Spirit Minions Zap Archers Wizard
Royal Recruits
Fire Spirit Zap Archers Minions
Wizard
Royal Giant

Defense Synergies 0 11

Fire Spirit
Zap Royal Recruits
Zap
Fire Spirit Archers Minions Tesla
Archers
Zap Minions Tesla Royal Recruits
Minions
Zap Archers Tesla Royal Recruits
Tesla
Zap Archers Minions Wizard
Royal Giant
Royal Recruits
Fire Spirit Archers Minions
Wizard
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Royal Recruits Wizard
Zap Minions Tesla Royal Recruits
Tesla Fire Spirit Archers Minions Royal Recruits
Tesla Royal Recruits Minions
Royal Recruits
Fire Spirit Zap Archers Minions Tesla
Minions Tesla Fire Spirit Zap Archers Wizard
Zap Tesla Royal Recruits
Tesla Minions Royal Recruits
Fire Spirit Archers Tesla Royal Recruits
Archers Minions Zap Tesla Royal Recruits Wizard
Minions Tesla Zap Archers Wizard
Tesla Royal Recruits Fire Spirit Zap Minions Wizard
Fire Spirit Wizard Zap Minions Tesla Royal Recruits
Royal Recruits Tesla
Zap Tesla Royal Recruits
Tesla Wizard Minions Royal Recruits
Fire Spirit Tesla Zap Archers Minions Royal Recruits Wizard
Zap Wizard Fire Spirit Archers Minions Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Wizard Fire Spirit Archers Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers Tesla
Zap Archers Tesla Wizard
Royal Recruits Zap Minions
Royal Recruits Zap Tesla
Royal Recruits Tesla
Fire Spirit Wizard Zap Archers Minions Tesla
Royal Recruits Archers Minions Tesla
Tesla Royal Recruits
Zap Royal Recruits Minions
Royal Recruits Tesla
Minions Tesla Royal Recruits
Royal Recruits Zap
Royal Recruits Tesla Wizard
Royal Recruits Wizard Archers Tesla
Tesla Royal Recruits Zap Archers Minions
Minions Zap Archers Tesla Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap
Royal Recruits
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Archers Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions
Zap Royal Recruits Wizard
Fire Spirit Zap Archers Wizard
Fire Spirit
Minions
Zap
Zap Wizard
Royal Recruits Wizard
Minions
Fire Spirit Zap Archers Wizard
Fire Spirit Zap Wizard
Minions
Wizard
Zap Royal Recruits
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Archers Wizard
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Fire Spirit Archers Minions Royal Recruits
Fire Spirit Zap Archers Wizard
Wizard
Zap Wizard
Zap
Royal Recruits
Zap Minions Royal Recruits
Zap
Zap Royal Recruits

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