My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Recruits Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Royal Recruits Skeleton Army
Zap
Goblin Gang Minion Horde Inferno Tower Skeleton Army
Barbarian Barrel
Goblin Gang Royal Recruits Inferno Tower Skeleton Army
The Log
Goblin Gang Royal Recruits Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Goblin Gang Minion Horde Royal Recruits Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Royal Recruits Skeleton Army
Fireball
Goblin Gang Minion Horde Inferno Tower Skeleton Army
Poison
Goblin Gang Minion Horde Royal Recruits Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Fireball Minion Horde Inferno Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minion Horde Royal Recruits The Log
Goblin Gang
Royal Recruits
Minion Horde
Zap
Royal Recruits
Zap Goblin Gang
Fireball
Zap The Log
Inferno Tower
Skeleton Army
The Log
Zap Fireball

Defense Synergies 5 14

Zap
Fireball Goblin Gang Minion Horde Inferno Tower Skeleton Army The Log
Goblin Gang
Inferno Tower Zap Royal Recruits Skeleton Army The Log
Minion Horde
Zap Inferno Tower The Log
Royal Recruits
Goblin Gang Skeleton Army The Log
Fireball
Zap The Log Inferno Tower
Inferno Tower
Goblin Gang Skeleton Army The Log Zap Minion Horde Fireball
Skeleton Army
Inferno Tower Zap Goblin Gang Royal Recruits The Log
The Log
Fireball Inferno Tower Zap Goblin Gang Minion Horde Royal Recruits Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Royal Recruits Fireball Inferno Tower The Log
Minion Horde Inferno Tower Skeleton Army Zap Goblin Gang Royal Recruits The Log
Goblin Gang Minion Horde Inferno Tower Skeleton Army Royal Recruits
Minion Horde Royal Recruits Inferno Tower Skeleton Army Goblin Gang
Royal Recruits Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Zap
Minion Horde Inferno Tower Zap Goblin Gang Fireball
Zap Royal Recruits Fireball Inferno Tower The Log
Minion Horde Inferno Tower Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Minion Horde Royal Recruits Inferno Tower
Goblin Gang Minion Horde Skeleton Army Zap Royal Recruits Fireball The Log
Minion Horde Inferno Tower Zap Goblin Gang Fireball
Minion Horde Royal Recruits Inferno Tower Skeleton Army Zap Goblin Gang Fireball The Log
Fireball Skeleton Army Zap Goblin Gang Minion Horde Royal Recruits The Log
Royal Recruits Inferno Tower Skeleton Army Goblin Gang Minion Horde
Minion Horde Inferno Tower Skeleton Army Zap Goblin Gang Royal Recruits Fireball The Log
Minion Horde Goblin Gang Royal Recruits Fireball Inferno Tower Skeleton Army
Fireball Zap Goblin Gang Minion Horde Royal Recruits Skeleton Army The Log
Zap The Log Royal Recruits Fireball
Royal Recruits Inferno Tower
Goblin Gang Royal Recruits Skeleton Army Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Goblin Gang The Log
Goblin Gang Royal Recruits Skeleton Army Zap Minion Horde Inferno Tower The Log
Goblin Gang Royal Recruits Skeleton Army Zap Minion Horde Fireball Inferno Tower The Log
Royal Recruits Inferno Tower Goblin Gang Minion Horde Skeleton Army
Fireball Zap Goblin Gang Minion Horde
Goblin Gang Royal Recruits Skeleton Army Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Royal Recruits Skeleton Army
Zap Minion Horde Royal Recruits Fireball Inferno Tower Skeleton Army The Log
Royal Recruits Inferno Tower Goblin Gang Minion Horde Skeleton Army
Minion Horde Royal Recruits Inferno Tower
Royal Recruits Skeleton Army Zap Fireball The Log
Royal Recruits Skeleton Army Goblin Gang Minion Horde Fireball Inferno Tower
Royal Recruits Minion Horde Fireball Skeleton Army
Goblin Gang Royal Recruits Inferno Tower Skeleton Army Zap Minion Horde Fireball The Log
Zap Minion Horde Royal Recruits Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Royal Recruits The Log
Fireball Zap The Log
Minion Horde Fireball The Log
Royal Recruits Fireball The Log
Fireball Zap Minion Horde The Log
Fireball Zap Minion Horde
Minion Horde The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Minion Horde Fireball
Zap Minion Horde Royal Recruits Fireball The Log
Fireball Zap
Fireball The Log
Minion Horde Fireball
Zap Fireball The Log
Zap Minion Horde Fireball The Log
Minion Horde Royal Recruits Fireball The Log
Fireball
Minion Horde
Zap Fireball The Log
Zap Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Minion Horde Royal Recruits Fireball The Log
Zap The Log Fireball
Minion Horde
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball The Log
Zap Minion Horde Fireball
Minion Horde
Fireball The Log
Zap Minion Horde Goblin Gang Royal Recruits Fireball Skeleton Army
Fireball Zap
The Log Fireball
Fireball Goblin Gang Minion Horde
The Log Zap Fireball
Zap Fireball
Minion Horde Royal Recruits
Zap Goblin Gang Minion Horde Royal Recruits Fireball The Log
Zap Fireball
Zap Royal Recruits Fireball The Log

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