My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Prince Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Royal Recruits Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Prince
Giant Snowball
Goblins Royal Recruits Electro Dragon
Zap
Goblins Royal Giant Prince
Barbarian Barrel
Goblins Royal Recruits Magic Archer
The Log
Goblins Royal Giant Royal Recruits Prince
Earthquake
Arrows
Goblins Royal Recruits
Royal Delivery
Goblins Royal Recruits Prince Electro Dragon Magic Archer
Fireball
Electro Dragon Magic Archer
Poison
Royal Recruits Electro Dragon Magic Archer
Lightning
Prince Electro Dragon Magic Archer
Rocket
Prince Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Fireball Magic Archer Prince Electro Dragon Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Rage Fireball Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Fireball Goblins Electro Dragon Magic Archer
Royal Recruits
Electro Dragon Magic Archer
Fireball
Royal Giant Magic Archer
Rage
Prince Electro Dragon
Prince
Rage Magic Archer
Electro Dragon
Royal Giant Royal Recruits Rage Magic Archer
Magic Archer
Royal Giant Royal Recruits Fireball Prince Electro Dragon

Defense Synergies 0 3

Goblins
Electro Dragon Magic Archer
Royal Giant
Royal Recruits
Fireball
Rage
Prince
Magic Archer
Electro Dragon
Goblins
Magic Archer
Goblins Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Electro Dragon Magic Archer
Goblins Royal Recruits Prince Electro Dragon
Prince Goblins Royal Recruits Electro Dragon
Royal Recruits Prince Goblins Electro Dragon
Royal Recruits Fireball Prince
Fireball Goblins Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Royal Recruits Fireball Electro Dragon Magic Archer
Goblins Royal Recruits Prince
Goblins Royal Recruits Prince
Goblins Royal Recruits Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Royal Recruits Prince Fireball Electro Dragon
Fireball Goblins Royal Recruits Prince Electro Dragon Magic Archer
Royal Recruits Prince
Royal Recruits Fireball Prince
Goblins Royal Recruits Fireball Prince Electro Dragon
Fireball Goblins Royal Recruits Prince Electro Dragon Magic Archer
Royal Recruits Fireball Electro Dragon Magic Archer
Royal Recruits Prince
Royal Recruits Goblins Fireball Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Fireball Prince
Fireball Prince Electro Dragon Magic Archer
Royal Recruits Goblins Prince Electro Dragon
Royal Recruits Prince Fireball
Royal Recruits Prince
Fireball Electro Dragon Magic Archer
Royal Recruits Prince Goblins Fireball
Royal Recruits Prince
Royal Recruits Electro Dragon Goblins Fireball Prince Magic Archer
Royal Recruits
Royal Recruits Prince Electro Dragon
Royal Recruits Fireball Prince
Royal Recruits Prince Fireball
Royal Recruits Fireball Electro Dragon Magic Archer
Royal Recruits Electro Dragon Goblins Fireball Prince Magic Archer
Royal Recruits Fireball Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Recruits Electro Dragon
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Royal Recruits Fireball Prince
Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon
Goblins Fireball Prince Electro Dragon
Royal Recruits Fireball Prince Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Prince Magic Archer
Fireball Electro Dragon Magic Archer
Magic Archer Royal Recruits Fireball Electro Dragon
Fireball
Fireball Prince Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Royal Recruits Fireball Electro Dragon
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Prince Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Fireball
Fireball
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Prince
Fireball Magic Archer
Royal Recruits Fireball Prince Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball
Fireball Prince Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball
Royal Recruits Prince Electro Dragon
Electro Dragon Royal Recruits Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Royal Recruits Fireball Prince Magic Archer

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