My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Royal Recruits Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Recruits Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Recruits Battle Ram Three Musketeers
Giant Snowball
Spear Goblins Bats Royal Recruits Battle Ram Three Musketeers
Zap
Spear Goblins Bats Battle Ram Three Musketeers
Barbarian Barrel
Ice Spirit Spear Goblins Royal Recruits Battle Ram Bomb Tower Three Musketeers
The Log
Ice Spirit Spear Goblins Royal Recruits Battle Ram Three Musketeers
Earthquake
Spear Goblins Bomb Tower
Arrows
Ice Spirit Spear Goblins Bats Royal Recruits
Royal Delivery
Ice Spirit Spear Goblins Bats Royal Recruits Battle Ram Three Musketeers
Fireball
Battle Ram Bomb Tower Three Musketeers
Poison
Spear Goblins Bats Royal Recruits Bomb Tower Three Musketeers
Lightning
Battle Ram Bomb Tower Three Musketeers
Rocket
Bomb Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Royal Recruits Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Battle Ram Bomb Tower Poison Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Bats Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Spear Goblins Bats Royal Recruits Three Musketeers
Spear Goblins
Ice Spirit Royal Recruits Battle Ram
Bats
Ice Spirit Royal Recruits Battle Ram
Royal Recruits
Ice Spirit Spear Goblins Bats Battle Ram
Battle Ram
Ice Spirit Poison Spear Goblins Bats Royal Recruits Three Musketeers
Bomb Tower
Three Musketeers
Ice Spirit Battle Ram
Poison
Battle Ram

Defense Synergies 0 11

Ice Spirit
Spear Goblins Bats Royal Recruits Bomb Tower Three Musketeers Poison
Spear Goblins
Ice Spirit Bats Bomb Tower Poison
Bats
Ice Spirit Spear Goblins Royal Recruits Bomb Tower
Royal Recruits
Ice Spirit Bats
Battle Ram
Bomb Tower
Ice Spirit Spear Goblins Bats
Three Musketeers
Ice Spirit
Poison
Ice Spirit Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits
Bomb Tower Ice Spirit Bats Royal Recruits Three Musketeers
Bomb Tower Three Musketeers Bats Royal Recruits
Royal Recruits Bomb Tower Three Musketeers Bats
Royal Recruits Bomb Tower Poison
Spear Goblins Bats Bomb Tower
Bats Three Musketeers Ice Spirit Spear Goblins Bomb Tower Poison
Royal Recruits Bomb Tower Poison
Three Musketeers Royal Recruits Bomb Tower
Ice Spirit Spear Goblins Royal Recruits
Bats Poison Spear Goblins Royal Recruits Bomb Tower
Three Musketeers Spear Goblins Bats Poison
Royal Recruits Bomb Tower Ice Spirit Bats Three Musketeers
Bomb Tower Three Musketeers Ice Spirit Bats Royal Recruits Poison
Royal Recruits Bomb Tower Three Musketeers
Bomb Tower Ice Spirit Royal Recruits Three Musketeers
Bomb Tower Three Musketeers Bats Royal Recruits Poison
Ice Spirit Bomb Tower Spear Goblins Bats Royal Recruits Three Musketeers
Bomb Tower Poison Ice Spirit Spear Goblins Bats Royal Recruits
Royal Recruits Bomb Tower Three Musketeers
Royal Recruits Spear Goblins Bats Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins
Poison Bomb Tower
Royal Recruits Ice Spirit Spear Goblins Bats Bomb Tower
Royal Recruits Bats
Royal Recruits Three Musketeers
Poison Ice Spirit Bats Bomb Tower Three Musketeers
Royal Recruits Spear Goblins Bats Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Ice Spirit Spear Goblins Bats Bomb Tower Poison
Royal Recruits Three Musketeers
Bats Royal Recruits Bomb Tower
Royal Recruits Poison
Royal Recruits Bomb Tower Three Musketeers
Royal Recruits Bomb Tower Three Musketeers
Royal Recruits Ice Spirit Spear Goblins Bats Bomb Tower Three Musketeers Poison
Bats Poison Royal Recruits Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison
Poison
Royal Recruits Poison
Poison
Poison Ice Spirit Spear Goblins Bats
Poison
Poison Ice Spirit
Poison
Bats Three Musketeers Poison
Poison Royal Recruits
Poison
Poison Three Musketeers
Poison
Poison
Spear Goblins Three Musketeers Poison
Royal Recruits Three Musketeers Poison
Three Musketeers Poison
Bats
Three Musketeers Poison
Poison
Poison
Poison
Royal Recruits Poison
Poison Ice Spirit
Poison
Poison
Poison
Poison Bats
Ice Spirit Bats Poison
Poison
Ice Spirit Poison
Poison
Ice Spirit Spear Goblins Bats Royal Recruits
Poison Three Musketeers
Poison Three Musketeers
Poison
Poison
Royal Recruits Three Musketeers
Ice Spirit Bats Royal Recruits Poison
Bats Poison
Poison Royal Recruits

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