My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Wall Breakers
Giant Snowball
Bomber Bats Royal Recruits Wall Breakers
Zap
Bomber Bats Wall Breakers
Barbarian Barrel
Bomber Tesla Royal Recruits Wizard Wall Breakers
The Log
Bomber Royal Recruits Wall Breakers
Earthquake
Bomber Tesla
Arrows
Bomber Bats Royal Recruits Wall Breakers
Royal Delivery
Bomber Bats Royal Recruits Wizard Wall Breakers
Fireball
Bomber Tesla Wizard Wall Breakers
Poison
Bomber Bats Royal Recruits Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Wall Breakers The Log Tesla Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Wall Breakers

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Royal Recruits
Bats
Bomber Zap Royal Recruits Wall Breakers
Zap
Bomber Bats Royal Recruits Wall Breakers The Log
Tesla
Royal Recruits
Bomber Bats Zap Wall Breakers
Wizard
Wall Breakers
Bats Zap Royal Recruits The Log
The Log
Zap Wall Breakers

Defense Synergies 1 14

Bomber
Bats Zap Tesla Royal Recruits The Log
Bats
Bomber Zap Tesla Royal Recruits The Log
Zap
Bomber Bats Tesla The Log
Tesla
The Log Bomber Bats Zap Wizard
Royal Recruits
Bomber Bats The Log
Wizard
Tesla The Log
Wall Breakers
The Log
Tesla Bomber Bats Zap Royal Recruits Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Royal Recruits Wizard The Log
Bomber Bats Zap Tesla Royal Recruits The Log
Tesla Bomber Bats Royal Recruits
Tesla Royal Recruits Bomber Bats
Bomber Royal Recruits The Log
The Log Bomber Bats Zap Tesla
Bats Tesla Zap Wizard
Zap Tesla Royal Recruits The Log
Tesla Royal Recruits
Bomber Tesla Royal Recruits
Bats Bomber Zap Tesla Royal Recruits Wizard The Log
Tesla Bats Zap Wizard
Tesla Royal Recruits Bomber Bats Zap Wizard The Log
Bomber Wizard Bats Zap Tesla Royal Recruits The Log
Royal Recruits Tesla
Zap Tesla Royal Recruits The Log
Tesla Wizard Bomber Bats Royal Recruits
Tesla Bomber Bats Zap Royal Recruits Wizard The Log
Zap Wizard The Log Bomber Bats Tesla Royal Recruits
Tesla Royal Recruits
Bomber Royal Recruits Wizard Bats Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Tesla
Bomber Zap Tesla Wizard The Log
Royal Recruits Bats Zap The Log
Royal Recruits Bats Zap Tesla The Log
Royal Recruits Tesla
Wizard Bats Zap Tesla
Royal Recruits Bats Tesla
Tesla Royal Recruits
Zap Royal Recruits Bats The Log
Royal Recruits Tesla
Bats Tesla Royal Recruits
Royal Recruits Zap The Log
Royal Recruits Tesla Wizard
Royal Recruits Wizard Bomber Tesla
Tesla Royal Recruits Bomber Bats Zap The Log
Bats Bomber Zap Tesla Royal Recruits Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
Zap The Log
The Log
Royal Recruits The Log
Bomber Wizard Zap The Log
Wizard Bats Zap
Bomber Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats
Zap Royal Recruits Wizard The Log
Zap Wizard
The Log
Zap The Log
Bomber Zap Wizard The Log
Royal Recruits Wizard The Log
Bomber Bats
Bomber Zap Wizard The Log
Bomber Zap Wizard The Log
The Log
Wizard
The Log
Zap Royal Recruits The Log
Zap The Log Bomber Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Wizard
Zap Bats Wizard
Bomber Zap Wizard The Log
Zap
Wizard The Log
Zap Bats Royal Recruits
Zap Wizard
The Log
Wizard
The Log Bomber Zap Wizard
Zap
Royal Recruits
Zap Bats Royal Recruits The Log
Bats Zap
Zap Royal Recruits The Log

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