My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Skeleton Army Balloon Miner
Giant Snowball
Royal Recruits Hog Rider Skeleton Army Witch Balloon Miner
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Royal Recruits Wizard Skeleton Army Witch
The Log
Royal Recruits Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Royal Recruits Skeleton Army Witch
Royal Delivery
Royal Recruits Hog Rider Wizard Skeleton Army Witch Balloon Miner
Fireball
Hog Rider Wizard Skeleton Army Witch Balloon
Poison
Royal Recruits Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Hog Rider Wizard Witch Balloon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Miner Hog Rider Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Hog Rider
Hog Rider
Royal Recruits Wizard Witch Balloon Mega Knight
Wizard
Hog Rider Balloon Miner Mega Knight
Skeleton Army
Witch
Hog Rider Miner Mega Knight
Balloon
Miner Hog Rider Wizard Mega Knight
Miner
Balloon Wizard Witch Mega Knight
Mega Knight
Hog Rider Wizard Witch Balloon Miner

Defense Synergies 0 5

Royal Recruits
Skeleton Army
Hog Rider
Wizard
Skeleton Army Mega Knight
Skeleton Army
Royal Recruits Wizard
Witch
Mega Knight
Balloon
Miner
Mega Knight
Mega Knight
Wizard Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Skeleton Army Royal Recruits Witch Mega Knight
Skeleton Army Witch Mega Knight Royal Recruits
Royal Recruits Skeleton Army Witch Mega Knight
Royal Recruits Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Witch
Royal Recruits Mega Knight
Witch Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Miner Mega Knight
Skeleton Army Witch Royal Recruits Wizard Mega Knight
Wizard Witch
Royal Recruits Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Mega Knight Royal Recruits Witch
Royal Recruits Skeleton Army Mega Knight
Skeleton Army Royal Recruits Mega Knight
Wizard Mega Knight Royal Recruits Skeleton Army Witch
Mega Knight Royal Recruits Wizard Skeleton Army Witch
Wizard Witch Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Wizard Skeleton Army Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight Witch
Wizard Miner Mega Knight
Royal Recruits Skeleton Army Mega Knight Witch
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Witch Mega Knight
Wizard Witch
Royal Recruits Skeleton Army Witch
Mega Knight Royal Recruits Skeleton Army
Royal Recruits Mega Knight Skeleton Army Witch
Royal Recruits Witch Skeleton Army
Mega Knight Royal Recruits Witch
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Mega Knight Wizard Witch
Royal Recruits Wizard Skeleton Army Witch Mega Knight
Royal Recruits Skeleton Army Witch
Mega Knight Royal Recruits Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Miner
Miner
Royal Recruits
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Miner Wizard
Miner Royal Recruits Wizard
Wizard
Miner
Wizard Witch
Royal Recruits Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Miner Mega Knight
Mega Knight
Wizard
Royal Recruits
Wizard Witch Mega Knight
Witch
Miner Wizard Witch
Wizard Witch Miner Mega Knight
Miner
Wizard Witch
Wizard Witch
Wizard Miner Mega Knight
Mega Knight
Wizard
Royal Recruits Skeleton Army Witch
Wizard Witch
Miner Wizard Mega Knight
Wizard
Royal Recruits Mega Knight
Royal Recruits Witch
Witch
Royal Recruits Witch Miner Mega Knight

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