My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Royal Recruits Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Royal Giant Royal Recruits Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Royal Recruits Guards
Giant Snowball
Spear Goblins Royal Recruits Guards Witch
Zap
Spear Goblins Mortar Royal Giant Guards Witch
Barbarian Barrel
Spear Goblins Mortar Royal Recruits Guards Witch
The Log
Spear Goblins Royal Giant Royal Recruits Guards Witch
Earthquake
Spear Goblins Mortar Guards Witch
Arrows
Spear Goblins Royal Recruits Guards Witch
Royal Delivery
Spear Goblins Royal Recruits Battle Healer Guards Witch
Fireball
Mortar Battle Healer Witch
Poison
Spear Goblins Mortar Royal Recruits Battle Healer Guards Witch
Lightning
Mortar Battle Healer Witch
Rocket
Mortar Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Battle Healer Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Mortar Battle Healer Witch Royal Giant Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Guards Mortar Battle Healer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Royal Giant Royal Recruits Battle Healer
Mortar
Royal Giant Spear Goblins Battle Healer Rocket
Royal Giant
Mortar Spear Goblins Battle Healer Rocket Guards Witch
Royal Recruits
Spear Goblins Battle Healer
Battle Healer
Spear Goblins Mortar Royal Giant Royal Recruits Witch
Rocket
Mortar Royal Giant
Guards
Royal Giant
Witch
Royal Giant Battle Healer

Defense Synergies 0 6

Spear Goblins
Mortar Battle Healer Guards
Mortar
Spear Goblins Guards
Royal Giant
Royal Recruits
Battle Healer
Spear Goblins Witch
Rocket
Guards
Spear Goblins Mortar Witch
Witch
Battle Healer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Mortar Royal Recruits
Mortar Royal Recruits Battle Healer Witch
Mortar Rocket Witch Royal Recruits
Royal Recruits Witch Mortar Guards
Royal Recruits Battle Healer Rocket
Spear Goblins Guards
Rocket Spear Goblins Mortar Witch
Rocket Royal Recruits Battle Healer
Witch Mortar Royal Recruits
Guards Spear Goblins Royal Recruits Battle Healer
Guards Witch Spear Goblins Royal Recruits
Spear Goblins Witch
Mortar Royal Recruits Battle Healer Rocket Guards Witch
Rocket Mortar Royal Recruits Guards Witch
Royal Recruits Mortar
Rocket Mortar Royal Recruits
Mortar Royal Recruits Witch
Mortar Spear Goblins Royal Recruits Battle Healer Guards Witch
Mortar Witch Spear Goblins Royal Recruits Battle Healer Guards
Mortar Royal Recruits
Royal Recruits Spear Goblins Battle Healer Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Spear Goblins Battle Healer Witch
Mortar Battle Healer Rocket
Royal Recruits Guards Spear Goblins Battle Healer Rocket Witch
Royal Recruits Rocket Guards Battle Healer
Royal Recruits Battle Healer Guards Witch
Rocket Witch
Royal Recruits Rocket Guards Spear Goblins Battle Healer Witch
Royal Recruits Battle Healer
Royal Recruits Rocket Spear Goblins Mortar Witch
Royal Recruits Witch Guards
Royal Recruits Guards Witch
Royal Recruits Rocket Guards
Royal Recruits Rocket Guards Witch
Royal Recruits Witch
Royal Recruits Guards Witch Spear Goblins Mortar Battle Healer Rocket
Royal Recruits Battle Healer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits Rocket Guards
Mortar
Rocket
Royal Recruits Rocket Guards
Rocket Mortar
Spear Goblins Rocket Witch
Mortar Witch
Mortar
Rocket Guards
Rocket Mortar Royal Recruits
Rocket
Rocket Mortar
Mortar Rocket
Mortar
Rocket Spear Goblins Mortar Witch
Mortar Royal Recruits Rocket
Mortar Rocket
Rocket
Rocket Mortar
Rocket Mortar Witch
Rocket
Rocket
Rocket
Rocket Mortar Royal Recruits
Mortar Witch
Witch
Mortar Witch
Mortar Witch
Rocket Mortar
Witch
Rocket Guards Witch
Mortar Rocket
Rocket
Rocket
Spear Goblins Royal Recruits Rocket Guards Witch
Rocket Witch
Rocket
Mortar
Rocket
Royal Recruits
Royal Recruits Rocket Guards Witch
Rocket Witch
Mortar Royal Recruits Rocket Witch

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