My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Night Witch
Giant Snowball
Archers Goblin Gang Barbarians Royal Recruits Night Witch
Zap
Archers Goblin Gang Goblin Giant Night Witch
Barbarian Barrel
Archers Goblin Gang Barbarians Royal Recruits Night Witch
The Log
Archers Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang Royal Recruits Night Witch
Royal Delivery
Archers Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A Night Witch
Fireball
Archers Goblin Gang Barbarians Night Witch
Poison
Archers Goblin Gang Barbarians Royal Recruits Night Witch
Lightning
Mini P.E.K.K.A Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Mini P.E.K.K.A Night Witch Barbarians Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Archers Royal Recruits Mini P.E.K.K.A Night Witch
Archers
Zap Royal Recruits Mini P.E.K.K.A Goblin Giant
Goblin Gang
Royal Recruits Mini P.E.K.K.A Goblin Giant
Barbarians
Royal Recruits
Zap Archers Goblin Gang
Mini P.E.K.K.A
Zap Archers Goblin Gang Goblin Giant
Goblin Giant
Zap Archers Goblin Gang Mini P.E.K.K.A Night Witch
Night Witch
Zap Goblin Giant

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Goblin Giant Archers Goblin Gang Barbarians Night Witch
Archers
Zap Goblin Gang Royal Recruits Mini P.E.K.K.A Goblin Giant
Goblin Gang
Zap Archers Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians
Zap Goblin Gang
Royal Recruits
Archers Goblin Gang
Mini P.E.K.K.A
Zap Archers Goblin Gang
Goblin Giant
Zap Archers
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Goblin Giant
Barbarians Mini P.E.K.K.A Zap Goblin Gang Royal Recruits Night Witch
Goblin Gang Barbarians Mini P.E.K.K.A Archers Royal Recruits Night Witch
Barbarians Royal Recruits Mini P.E.K.K.A Night Witch Goblin Gang
Barbarians Royal Recruits Mini P.E.K.K.A
Goblin Gang Zap Archers Night Witch
Zap Archers Goblin Gang Night Witch
Zap Barbarians Royal Recruits Goblin Giant
Barbarians Mini P.E.K.K.A Goblin Gang Royal Recruits Night Witch
Goblin Gang Archers Barbarians Royal Recruits Mini P.E.K.K.A Night Witch
Archers Goblin Gang Barbarians Zap Royal Recruits Goblin Giant Night Witch
Zap Archers Goblin Gang Night Witch
Barbarians Royal Recruits Mini P.E.K.K.A Night Witch Zap Goblin Gang
Zap Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A Night Witch
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Gang
Barbarians Zap Goblin Gang Royal Recruits Mini P.E.K.K.A
Barbarians Goblin Gang Royal Recruits Mini P.E.K.K.A Night Witch
Zap Archers Goblin Gang Barbarians Royal Recruits Night Witch
Zap Archers Barbarians Royal Recruits
Barbarians Mini P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Archers Barbarians Mini P.E.K.K.A Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A Zap Archers
Zap Archers Goblin Gang Mini P.E.K.K.A
Goblin Gang Barbarians Royal Recruits Zap Mini P.E.K.K.A Goblin Giant
Goblin Gang Royal Recruits Mini P.E.K.K.A Zap Barbarians Goblin Giant Night Witch
Barbarians Royal Recruits Goblin Gang Mini P.E.K.K.A Goblin Giant Night Witch
Zap Archers Goblin Gang Goblin Giant
Goblin Gang Royal Recruits Mini P.E.K.K.A Archers Barbarians Goblin Giant Night Witch
Mini P.E.K.K.A Barbarians Royal Recruits Goblin Giant
Zap Royal Recruits Barbarians Mini P.E.K.K.A
Royal Recruits Goblin Gang Barbarians Goblin Giant
Barbarians Royal Recruits Mini P.E.K.K.A
Royal Recruits Zap Barbarians Goblin Giant
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Gang Goblin Giant Night Witch
Royal Recruits Archers Barbarians
Goblin Gang Barbarians Royal Recruits Zap Archers Mini P.E.K.K.A Goblin Giant Night Witch
Zap Archers Barbarians Royal Recruits Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap
Goblin Giant
Barbarians Royal Recruits
Zap
Zap Goblin Giant
Archers
Zap
Zap
Goblin Gang Mini P.E.K.K.A Night Witch
Zap Royal Recruits
Zap Archers
Zap
Zap
Royal Recruits
Mini P.E.K.K.A Night Witch
Zap Archers Mini P.E.K.K.A
Zap
Night Witch
Zap Barbarians Royal Recruits
Zap
Zap
Zap
Zap
Zap Archers Night Witch
Zap
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap
Zap Archers Goblin Gang Barbarians Royal Recruits Night Witch
Zap Archers
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Royal Recruits
Zap Goblin Gang Royal Recruits
Zap
Zap Royal Recruits Goblin Giant

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