My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Recruits Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Battle Ram
Giant Snowball
Fire Spirit Minions Royal Recruits Musketeer Battle Ram
Zap
Fire Spirit Minions Battle Ram
Barbarian Barrel
Fire Spirit Rascals Royal Recruits Musketeer Battle Ram
The Log
Fire Spirit Rascals Royal Recruits Musketeer Battle Ram
Earthquake
Arrows
Fire Spirit Minions Rascals Royal Recruits
Royal Delivery
Fire Spirit Minions Rascals Royal Recruits Musketeer Battle Ram
Fireball
Minions Rascals Musketeer Battle Ram
Poison
Minions Rascals Royal Recruits Musketeer
Lightning
Musketeer Battle Ram
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Recruits Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Fireball Musketeer Battle Ram Rascals Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Minions Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Battle Ram
Arrows
Fireball Battle Ram
Minions
Rascals Royal Recruits Battle Ram
Rascals
Minions Musketeer Battle Ram
Royal Recruits
Fire Spirit Minions Musketeer Battle Ram
Fireball
Arrows Battle Ram
Musketeer
Rascals Royal Recruits Battle Ram
Battle Ram
Fire Spirit Arrows Minions Rascals Royal Recruits Fireball Musketeer

Defense Synergies 0 6

Fire Spirit
Royal Recruits
Arrows
Fireball
Minions
Royal Recruits Musketeer
Rascals
Musketeer
Royal Recruits
Fire Spirit Minions
Fireball
Arrows Musketeer
Musketeer
Minions Rascals Fireball
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Fireball Musketeer
Minions Rascals Royal Recruits Musketeer
Fire Spirit Minions Rascals Royal Recruits Musketeer
Royal Recruits Minions Rascals Musketeer
Arrows Royal Recruits Fireball
Arrows Fireball Fire Spirit Minions Rascals Musketeer
Minions Musketeer Fire Spirit Arrows Rascals Fireball
Arrows Rascals Royal Recruits Fireball Musketeer
Minions Rascals Royal Recruits Musketeer
Fire Spirit Rascals Royal Recruits Musketeer
Minions Arrows Rascals Royal Recruits Fireball Musketeer
Arrows Minions Musketeer Rascals Fireball
Royal Recruits Fire Spirit Minions Rascals Fireball Musketeer
Fire Spirit Fireball Arrows Minions Rascals Royal Recruits
Royal Recruits Rascals
Rascals Royal Recruits Fireball
Arrows Minions Rascals Royal Recruits Fireball Musketeer
Fire Spirit Arrows Fireball Minions Rascals Royal Recruits Musketeer
Arrows Fire Spirit Minions Rascals Royal Recruits Fireball Musketeer
Royal Recruits Musketeer
Rascals Royal Recruits Fire Spirit Arrows Minions Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Fireball
Fireball Arrows Musketeer
Royal Recruits Minions Rascals Musketeer
Royal Recruits Rascals Fireball Musketeer
Royal Recruits Rascals Musketeer
Fire Spirit Arrows Fireball Minions Rascals Musketeer
Rascals Royal Recruits Minions Fireball Musketeer
Rascals Royal Recruits
Royal Recruits Minions Fireball
Royal Recruits Musketeer
Minions Rascals Royal Recruits Musketeer
Royal Recruits Arrows Fireball
Rascals Royal Recruits Fireball
Royal Recruits Rascals Fireball Musketeer
Rascals Royal Recruits Minions Fireball Musketeer
Arrows Minions Rascals Royal Recruits Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Royal Recruits Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Rascals Royal Recruits Fireball Musketeer
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Minions Musketeer
Fire Spirit Arrows Musketeer
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Minions Fireball Musketeer
Arrows Royal Recruits Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Fire Spirit Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Royal Recruits Fireball Musketeer
Arrows Fireball
Minions
Fire Spirit Arrows Fireball Musketeer
Fire Spirit Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Royal Recruits Fireball Musketeer
Arrows Fire Spirit Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Fire Spirit Arrows Fireball Musketeer
Minions Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fire Spirit Minions Royal Recruits Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Arrows Fireball
Fireball Rascals Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Royal Recruits Musketeer
Minions Rascals Royal Recruits Fireball Musketeer
Fireball Musketeer
Royal Recruits Fireball Musketeer

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