My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Battle Ram Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Battle Ram Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Recruits Battle Ram Prince
Giant Snowball
Goblins Bats Minions Royal Recruits Battle Ram
Zap
Goblins Bats Minions Battle Ram Prince
Barbarian Barrel
Goblins Royal Recruits Battle Ram Magic Archer
The Log
Goblins Royal Recruits Battle Ram Prince
Earthquake
Arrows
Goblins Bats Minions Royal Recruits
Royal Delivery
Goblins Bats Minions Royal Recruits Battle Ram Prince Magic Archer
Fireball
Minions Battle Ram Magic Archer
Poison
Bats Minions Royal Recruits Magic Archer
Lightning
Battle Ram Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Minions Battle Ram Magic Archer Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Bats
Zap Minions Royal Recruits Battle Ram Prince
Zap
Battle Ram Prince Goblins Bats Minions Royal Recruits Magic Archer
Minions
Bats Zap Royal Recruits Battle Ram Prince
Royal Recruits
Bats Zap Minions Battle Ram Magic Archer
Battle Ram
Zap Magic Archer Goblins Bats Minions Royal Recruits
Prince
Zap Bats Minions Magic Archer
Magic Archer
Battle Ram Zap Royal Recruits Prince

Defense Synergies 0 12

Goblins
Zap Magic Archer
Bats
Zap Minions Royal Recruits Prince
Zap
Goblins Bats Minions Prince Magic Archer
Minions
Bats Zap Royal Recruits Prince
Royal Recruits
Bats Minions
Battle Ram
Prince
Bats Zap Minions Magic Archer
Magic Archer
Goblins Zap Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Royal Recruits Magic Archer
Goblins Bats Zap Minions Royal Recruits Prince
Prince Goblins Bats Minions Royal Recruits
Royal Recruits Prince Goblins Bats Minions
Royal Recruits Prince
Goblins Bats Zap Minions Magic Archer
Bats Minions Zap Magic Archer
Zap Royal Recruits Magic Archer
Goblins Minions Royal Recruits Prince
Goblins Royal Recruits Prince
Goblins Bats Minions Zap Royal Recruits Magic Archer
Minions Bats Zap Magic Archer
Royal Recruits Prince Bats Zap Minions
Goblins Bats Zap Minions Royal Recruits Prince Magic Archer
Royal Recruits Prince
Zap Royal Recruits Prince
Goblins Bats Minions Royal Recruits Prince
Goblins Bats Zap Minions Royal Recruits Prince Magic Archer
Zap Bats Minions Royal Recruits Magic Archer
Royal Recruits Prince
Royal Recruits Goblins Bats Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Zap Prince
Zap Prince Magic Archer
Royal Recruits Goblins Bats Zap Minions Prince
Royal Recruits Prince Bats Zap
Royal Recruits Prince
Bats Zap Minions Magic Archer
Royal Recruits Prince Goblins Bats Minions
Royal Recruits Prince
Zap Royal Recruits Goblins Bats Minions Prince Magic Archer
Royal Recruits
Bats Minions Royal Recruits Prince
Royal Recruits Zap Prince
Royal Recruits Prince
Royal Recruits Magic Archer
Royal Recruits Goblins Bats Zap Minions Prince Magic Archer
Bats Minions Zap Royal Recruits Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits
Zap Magic Archer
Magic Archer
Royal Recruits Prince
Zap Magic Archer
Bats Zap Minions Magic Archer
Magic Archer
Zap Magic Archer
Zap
Goblins Bats Minions Prince
Zap Royal Recruits Prince Magic Archer
Zap Magic Archer
Magic Archer
Minions Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer Royal Recruits
Bats Minions
Zap Prince Magic Archer
Zap Magic Archer
Minions Prince Magic Archer
Prince
Zap Royal Recruits
Zap Magic Archer
Zap Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats Minions
Zap Magic Archer
Zap Magic Archer
Prince
Magic Archer
Zap Bats Minions Royal Recruits Prince Magic Archer
Zap Magic Archer
Prince Magic Archer
Zap Magic Archer
Zap
Royal Recruits Prince
Zap Bats Minions Royal Recruits Magic Archer
Bats Zap Magic Archer
Zap Royal Recruits Prince Magic Archer

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