My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Recruits Witch Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Goblin Barrel
Giant Snowball
Skeletons Bats Royal Recruits Goblin Barrel Witch Lumberjack
Zap
Skeletons Bats Goblin Barrel Witch
Barbarian Barrel
Skeletons Royal Recruits Goblin Barrel Witch Royal Ghost Lumberjack
The Log
Skeletons Royal Recruits Goblin Barrel Witch Lumberjack
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Bats Royal Recruits Goblin Barrel Witch
Royal Delivery
Skeletons Bats Royal Recruits Goblin Barrel Witch Royal Ghost Lumberjack
Fireball
Goblin Barrel Witch Lumberjack
Poison
Bats Royal Recruits Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Goblin Barrel Royal Ghost Lumberjack Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Goblin Barrel

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Recruits Goblin Barrel Lumberjack
Giant Snowball
Goblin Barrel Witch Royal Ghost Lumberjack
Royal Recruits
Bats Royal Ghost Lumberjack
Goblin Barrel
Bats Giant Snowball Royal Ghost Lumberjack
Witch
Giant Snowball Royal Ghost Lumberjack
Royal Ghost
Giant Snowball Royal Recruits Goblin Barrel Witch Lumberjack
Lumberjack
Bats Giant Snowball Royal Recruits Goblin Barrel Witch Royal Ghost

Defense Synergies 0 14

Skeletons
Bats Giant Snowball Witch Royal Ghost Lumberjack
Bats
Skeletons Giant Snowball Royal Recruits Lumberjack
Giant Snowball
Skeletons Bats Royal Recruits Witch Royal Ghost Lumberjack
Royal Recruits
Bats Giant Snowball
Goblin Barrel
Witch
Skeletons Giant Snowball Royal Ghost Lumberjack
Royal Ghost
Skeletons Giant Snowball Witch
Lumberjack
Skeletons Bats Giant Snowball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Lumberjack Skeletons Bats Royal Recruits Witch
Witch Lumberjack Skeletons Bats Giant Snowball Royal Recruits
Royal Recruits Witch Lumberjack Skeletons Bats
Royal Recruits Lumberjack
Skeletons Bats Giant Snowball Royal Ghost Lumberjack
Bats Giant Snowball Witch
Royal Recruits
Witch Skeletons Royal Recruits Lumberjack
Skeletons Giant Snowball Royal Recruits Royal Ghost Lumberjack
Bats Witch Skeletons Giant Snowball Royal Recruits Royal Ghost Lumberjack
Bats Giant Snowball Witch
Royal Recruits Lumberjack Skeletons Bats Giant Snowball Witch
Bats Giant Snowball Royal Recruits Witch Royal Ghost Lumberjack
Royal Recruits Lumberjack
Giant Snowball Royal Recruits Lumberjack
Skeletons Bats Royal Recruits Witch Lumberjack
Bats Giant Snowball Royal Recruits Witch Royal Ghost Lumberjack
Giant Snowball Witch Bats Royal Recruits Royal Ghost Lumberjack
Royal Recruits Lumberjack
Royal Recruits Royal Ghost Bats Giant Snowball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Skeletons Giant Snowball Witch Royal Ghost
Giant Snowball Royal Ghost Lumberjack
Royal Recruits Lumberjack Skeletons Bats Witch
Royal Recruits Lumberjack Bats
Royal Recruits Skeletons Witch Lumberjack
Skeletons Bats Giant Snowball Witch
Royal Recruits Skeletons Bats Witch Lumberjack
Royal Recruits Lumberjack
Royal Recruits Skeletons Bats Giant Snowball Witch
Royal Recruits Witch Skeletons
Bats Royal Recruits Witch Lumberjack
Royal Recruits Giant Snowball
Royal Recruits Skeletons Witch Lumberjack
Royal Recruits Witch
Royal Recruits Witch Skeletons Bats Lumberjack
Bats Giant Snowball Royal Recruits Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Royal Ghost
Giant Snowball Royal Ghost
Royal Recruits
Giant Snowball
Bats Giant Snowball Witch
Witch
Giant Snowball
Giant Snowball
Bats Giant Snowball Lumberjack
Royal Recruits
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Witch
Royal Recruits
Giant Snowball
Bats
Giant Snowball
Giant Snowball Witch
Giant Snowball
Giant Snowball Royal Recruits
Giant Snowball Witch
Witch
Giant Snowball Witch Royal Ghost
Giant Snowball Witch
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats Royal Recruits Witch
Giant Snowball Witch
Lumberjack
Giant Snowball
Giant Snowball
Royal Recruits
Bats Giant Snowball Royal Recruits Witch
Bats Giant Snowball Witch
Giant Snowball Royal Recruits Witch Royal Ghost

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