My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Goblin Giant Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Executioner Goblin Giant Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Goblin Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Barbarian Barrel Wall Breakers Goblin Giant Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Ram Rider
Giant Snowball
Royal Recruits Wall Breakers Ram Rider
Zap
Wall Breakers Goblin Giant Ram Rider
Barbarian Barrel
Royal Recruits Wall Breakers Executioner Magic Archer
The Log
Royal Recruits Wall Breakers Ram Rider
Earthquake
Arrows
Royal Recruits Wall Breakers
Royal Delivery
Royal Recruits Wall Breakers Executioner Magic Archer Ram Rider
Fireball
Wall Breakers Executioner Magic Archer Ram Rider
Poison
Royal Recruits Executioner Magic Archer
Lightning
Executioner Magic Archer Ram Rider
Rocket
Executioner Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Magic Archer Executioner Ram Rider Goblin Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Wall Breakers Magic Archer Executioner

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Barbarian Barrel Wall Breakers Magic Archer Ram Rider
Barbarian Barrel
Royal Recruits Wall Breakers Executioner Goblin Giant Ram Rider Mega Knight
Wall Breakers
Royal Recruits Barbarian Barrel Goblin Giant Mega Knight
Executioner
Barbarian Barrel Mega Knight
Goblin Giant
Barbarian Barrel Wall Breakers Magic Archer
Magic Archer
Ram Rider Royal Recruits Goblin Giant Mega Knight
Ram Rider
Magic Archer Royal Recruits Barbarian Barrel Mega Knight
Mega Knight
Barbarian Barrel Wall Breakers Executioner Magic Archer Ram Rider

Defense Synergies 0 6

Royal Recruits
Barbarian Barrel
Magic Archer Mega Knight
Wall Breakers
Executioner
Mega Knight
Goblin Giant
Magic Archer
Magic Archer
Barbarian Barrel Goblin Giant Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Barbarian Barrel Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel Executioner Goblin Giant Magic Archer Ram Rider
Royal Recruits Executioner Ram Rider Mega Knight
Ram Rider Mega Knight Royal Recruits Executioner
Royal Recruits Ram Rider Mega Knight
Royal Recruits Barbarian Barrel Mega Knight
Barbarian Barrel Executioner Magic Archer Mega Knight
Ram Rider Executioner Magic Archer
Royal Recruits Barbarian Barrel Goblin Giant Magic Archer Ram Rider Mega Knight
Royal Recruits
Royal Recruits Barbarian Barrel Mega Knight
Executioner Royal Recruits Barbarian Barrel Goblin Giant Magic Archer Ram Rider Mega Knight
Executioner Magic Archer Ram Rider
Royal Recruits Mega Knight Ram Rider
Executioner Mega Knight Royal Recruits Barbarian Barrel Magic Archer
Royal Recruits Ram Rider Mega Knight
Royal Recruits Ram Rider Mega Knight
Mega Knight Royal Recruits Executioner
Mega Knight Royal Recruits Barbarian Barrel Executioner Magic Archer Ram Rider
Barbarian Barrel Executioner Royal Recruits Magic Archer Ram Rider Mega Knight
Royal Recruits Ram Rider
Royal Recruits Mega Knight Barbarian Barrel Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Barbarian Barrel
Barbarian Barrel Executioner Magic Archer Mega Knight
Royal Recruits Mega Knight Goblin Giant Ram Rider
Royal Recruits Mega Knight Barbarian Barrel Goblin Giant Ram Rider
Royal Recruits Executioner Goblin Giant Ram Rider Mega Knight
Executioner Goblin Giant Magic Archer Ram Rider
Royal Recruits Goblin Giant Ram Rider
Mega Knight Royal Recruits Goblin Giant
Royal Recruits Mega Knight Barbarian Barrel Magic Archer
Royal Recruits Goblin Giant
Mega Knight Royal Recruits
Royal Recruits Mega Knight Goblin Giant
Royal Recruits Mega Knight Executioner Goblin Giant Ram Rider
Royal Recruits Executioner Magic Archer Mega Knight
Royal Recruits Barbarian Barrel Executioner Goblin Giant Magic Archer
Executioner Mega Knight Royal Recruits Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Barbarian Barrel
Barbarian Barrel Executioner Magic Archer Ram Rider
Barbarian Barrel Goblin Giant Magic Archer
Royal Recruits Barbarian Barrel
Executioner Barbarian Barrel Magic Archer Mega Knight
Executioner Goblin Giant Magic Archer Ram Rider
Executioner Magic Archer
Barbarian Barrel Executioner Magic Archer Ram Rider
Ram Rider
Royal Recruits Barbarian Barrel Magic Archer Ram Rider
Executioner Magic Archer
Barbarian Barrel Executioner Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Executioner Magic Archer
Magic Archer Royal Recruits Barbarian Barrel Executioner Mega Knight
Barbarian Barrel
Barbarian Barrel Executioner Magic Archer Mega Knight
Barbarian Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Royal Recruits Barbarian Barrel
Barbarian Barrel Executioner Magic Archer Mega Knight
Barbarian Barrel Executioner Magic Archer Ram Rider
Magic Archer Ram Rider Mega Knight
Barbarian Barrel Magic Archer
Executioner Magic Archer
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Royal Recruits Barbarian Barrel Magic Archer
Executioner Magic Archer Ram Rider
Barbarian Barrel
Executioner Magic Archer Mega Knight
Executioner Magic Archer
Royal Recruits Executioner Mega Knight
Royal Recruits Magic Archer
Executioner Magic Archer
Royal Recruits Barbarian Barrel Executioner Goblin Giant Magic Archer Mega Knight

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