My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Inferno Dragon
Giant Snowball
Royal Recruits Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Tesla Royal Recruits Lumberjack
The Log
Royal Recruits Lumberjack
Earthquake
Tesla
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Balloon Inferno Dragon Lumberjack
Fireball
Tesla Balloon Inferno Dragon Lumberjack
Poison
Royal Recruits Balloon
Lightning
Tesla Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Fireball Inferno Dragon Lumberjack Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Fireball

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Balloon Royal Recruits Lumberjack
Arrows
Zap Fireball Balloon Lumberjack
Tesla
Royal Recruits
Zap Lumberjack
Fireball
Zap Arrows
Balloon
Zap Arrows Lumberjack
Inferno Dragon
Lumberjack
Balloon Zap Arrows Royal Recruits

Defense Synergies 1 10

Zap
Fireball Arrows Tesla Inferno Dragon Lumberjack
Arrows
Zap Tesla Fireball Lumberjack
Tesla
Zap Arrows Fireball Inferno Dragon
Royal Recruits
Fireball
Zap Arrows Tesla Lumberjack
Balloon
Inferno Dragon
Zap Tesla
Lumberjack
Zap Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Royal Recruits Fireball
Inferno Dragon Lumberjack Zap Tesla Royal Recruits
Tesla Lumberjack Royal Recruits Inferno Dragon
Tesla Royal Recruits Inferno Dragon Lumberjack
Arrows Royal Recruits Fireball Lumberjack
Arrows Fireball Zap Tesla Lumberjack
Tesla Inferno Dragon Zap Arrows Fireball
Zap Arrows Tesla Royal Recruits Fireball
Tesla Inferno Dragon Royal Recruits Lumberjack
Tesla Royal Recruits Lumberjack
Zap Arrows Tesla Royal Recruits Fireball Lumberjack
Arrows Tesla Inferno Dragon Zap Fireball
Tesla Royal Recruits Lumberjack Zap Fireball
Fireball Zap Arrows Tesla Royal Recruits Lumberjack
Royal Recruits Inferno Dragon Tesla Lumberjack
Zap Tesla Royal Recruits Fireball Inferno Dragon Lumberjack
Tesla Arrows Royal Recruits Fireball Lumberjack
Arrows Tesla Fireball Zap Royal Recruits Lumberjack
Zap Arrows Tesla Royal Recruits Fireball Inferno Dragon Lumberjack
Tesla Royal Recruits Inferno Dragon Lumberjack
Royal Recruits Arrows Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Zap Tesla Fireball
Fireball Zap Arrows Tesla Inferno Dragon Lumberjack
Royal Recruits Lumberjack Zap
Royal Recruits Lumberjack Zap Tesla Fireball
Royal Recruits Tesla Inferno Dragon Lumberjack
Arrows Fireball Zap Tesla
Royal Recruits Tesla Fireball Lumberjack
Tesla Royal Recruits Inferno Dragon Lumberjack
Zap Royal Recruits Fireball Inferno Dragon
Royal Recruits Tesla Inferno Dragon
Inferno Dragon Tesla Royal Recruits Lumberjack
Royal Recruits Zap Arrows Fireball
Royal Recruits Tesla Fireball Lumberjack
Royal Recruits Tesla Fireball
Tesla Royal Recruits Zap Fireball Inferno Dragon Lumberjack
Arrows Zap Tesla Royal Recruits Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits
Arrows Fireball Zap
Arrows Fireball
Arrows Royal Recruits Fireball
Fireball Zap Arrows
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Lumberjack
Zap Arrows Royal Recruits Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Royal Recruits Fireball
Zap Arrows Fireball
Inferno Dragon
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball
Zap Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Royal Recruits Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Lumberjack
Arrows Zap Fireball
Zap Arrows Fireball
Royal Recruits
Zap Royal Recruits Fireball
Zap Fireball
Zap Royal Recruits Fireball

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