My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Furnace Goblin Hut Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Lava Hound
Giant Snowball
Royal Recruits Musketeer Furnace Goblin Hut Royal Hogs Lava Hound
Zap
Mortar Furnace Goblin Hut Royal Hogs Lava Hound
Barbarian Barrel
Mortar Royal Recruits Musketeer Furnace Goblin Hut Royal Hogs
The Log
Royal Recruits Musketeer Furnace Goblin Hut Royal Hogs
Earthquake
Mortar Furnace Goblin Hut Royal Hogs
Arrows
Royal Recruits Furnace Goblin Hut Royal Hogs Lava Hound
Royal Delivery
Royal Recruits Musketeer Goblin Hut Royal Hogs Lava Hound
Fireball
Mortar Musketeer Furnace Goblin Hut Royal Hogs Lava Hound
Poison
Mortar Royal Recruits Musketeer Furnace Goblin Hut Royal Hogs Lava Hound
Lightning
Mortar Musketeer Furnace Goblin Hut
Rocket
Mortar Musketeer Furnace Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Musketeer Furnace Goblin Hut Royal Hogs Royal Recruits Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mortar Musketeer Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Lava Hound Mortar
Mortar
Arrows Musketeer Goblin Hut
Royal Recruits
Musketeer Furnace Royal Hogs
Musketeer
Mortar Royal Recruits Goblin Hut Royal Hogs
Furnace
Royal Recruits Goblin Hut Royal Hogs Lava Hound
Goblin Hut
Mortar Musketeer Furnace Royal Hogs Lava Hound
Royal Hogs
Arrows Royal Recruits Musketeer Furnace Goblin Hut
Lava Hound
Arrows Furnace Goblin Hut

Defense Synergies 0 8

Arrows
Mortar Furnace Goblin Hut
Mortar
Arrows Musketeer Goblin Hut
Royal Recruits
Musketeer
Mortar Furnace Goblin Hut
Furnace
Arrows Musketeer Goblin Hut
Goblin Hut
Arrows Mortar Musketeer Furnace
Royal Hogs
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Musketeer Goblin Hut
Mortar Royal Recruits Musketeer Furnace Goblin Hut
Mortar Furnace Goblin Hut Royal Recruits Musketeer
Royal Recruits Goblin Hut Mortar Musketeer Furnace
Arrows Royal Recruits
Arrows Musketeer Furnace
Musketeer Furnace Arrows Mortar Goblin Hut
Arrows Royal Recruits Musketeer
Mortar Royal Recruits Musketeer Furnace Goblin Hut
Royal Recruits Musketeer
Arrows Royal Recruits Musketeer Furnace Goblin Hut
Arrows Musketeer Furnace Goblin Hut
Mortar Royal Recruits Furnace Goblin Hut Musketeer
Arrows Mortar Royal Recruits Furnace Goblin Hut
Royal Recruits Mortar Furnace Goblin Hut
Mortar Royal Recruits Furnace Goblin Hut
Arrows Mortar Royal Recruits Musketeer Furnace Goblin Hut
Arrows Mortar Royal Recruits Musketeer Furnace Goblin Hut
Arrows Mortar Furnace Royal Recruits Musketeer Goblin Hut
Mortar Royal Recruits Musketeer Goblin Hut
Royal Recruits Arrows Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Furnace Goblin Hut
Arrows Mortar Musketeer
Royal Recruits Musketeer Furnace Goblin Hut
Royal Recruits Musketeer
Royal Recruits Musketeer Goblin Hut
Arrows Furnace Musketeer Goblin Hut
Royal Recruits Musketeer Furnace Goblin Hut
Royal Recruits
Royal Recruits Mortar Goblin Hut
Royal Recruits Musketeer Goblin Hut
Royal Recruits Musketeer Goblin Hut
Royal Recruits Arrows
Royal Recruits
Royal Recruits Musketeer Furnace
Royal Recruits Goblin Hut Mortar Musketeer Furnace
Arrows Royal Recruits Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits Musketeer
Arrows Mortar Musketeer
Arrows Goblin Hut
Arrows Royal Recruits Musketeer
Arrows Mortar Furnace
Arrows Musketeer Furnace
Arrows Mortar Musketeer Furnace
Arrows
Arrows Mortar
Musketeer
Arrows Mortar Royal Recruits Musketeer
Arrows Musketeer
Mortar Musketeer Goblin Hut
Arrows Mortar Musketeer
Arrows Mortar Musketeer Furnace Goblin Hut
Arrows Mortar Musketeer Furnace Goblin Hut
Arrows Mortar Royal Recruits Musketeer Furnace Goblin Hut
Arrows Mortar
Arrows Mortar Musketeer
Arrows Mortar
Musketeer
Arrows
Musketeer
Arrows Mortar Royal Recruits Musketeer
Arrows Mortar Furnace
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Musketeer Furnace
Musketeer Goblin Hut
Arrows Mortar Musketeer
Arrows
Arrows
Royal Recruits Musketeer Goblin Hut
Arrows Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows
Royal Recruits Musketeer
Royal Recruits Musketeer
Musketeer
Mortar Royal Recruits Musketeer

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