My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Tombstone Zappies Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Tombstone Zappies Royal Hogs
Zap
Skeletons Tombstone Zappies Royal Hogs
Barbarian Barrel
Skeletons Rascals Tombstone Zappies Royal Hogs Executioner Royal Ghost
The Log
Skeletons Rascals Tombstone Zappies Royal Hogs
Earthquake
Skeletons Tombstone Zappies Royal Hogs
Arrows
Skeletons Rascals Tombstone Zappies Royal Hogs
Royal Delivery
Skeletons Rascals Zappies Royal Hogs Executioner Royal Ghost
Fireball
Rascals Tombstone Zappies Royal Hogs Executioner
Poison
Rascals Tombstone Zappies Royal Hogs Executioner
Lightning
Tombstone Executioner
Rocket
Rascals Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tombstone Royal Ghost Fireball Zappies Rascals Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tombstone Royal Ghost Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Zappies
Tombstone
Fireball
Royal Hogs
Zappies
Rascals Royal Hogs Royal Ghost
Royal Hogs
Fireball Zappies Executioner
Executioner
Royal Hogs
Royal Ghost
Zappies

Defense Synergies 0 7

Skeletons
Tombstone Zappies Executioner Royal Ghost
Rascals
Tombstone
Skeletons Fireball Zappies
Fireball
Tombstone Zappies
Zappies
Skeletons Tombstone Fireball
Royal Hogs
Executioner
Skeletons
Royal Ghost
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Zappies Executioner
Skeletons Rascals Tombstone Zappies Executioner
Skeletons Rascals Tombstone Zappies Executioner
Skeletons Rascals Tombstone Zappies
Tombstone Fireball
Fireball Skeletons Rascals Zappies Executioner Royal Ghost
Rascals Tombstone Fireball Zappies Executioner
Rascals Fireball
Zappies Skeletons Rascals Tombstone
Skeletons Rascals Zappies Royal Ghost
Executioner Skeletons Rascals Tombstone Fireball Zappies Royal Ghost
Executioner Rascals Fireball Zappies
Tombstone Skeletons Rascals Fireball Zappies
Fireball Executioner Rascals Tombstone Zappies Royal Ghost
Rascals Tombstone Zappies
Rascals Fireball Zappies
Skeletons Rascals Tombstone Fireball Zappies Executioner
Tombstone Fireball Rascals Zappies Executioner Royal Ghost
Executioner Rascals Tombstone Fireball Zappies Royal Ghost
Zappies
Rascals Royal Ghost Fireball Zappies Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Tombstone Fireball Zappies Royal Ghost
Fireball Executioner Royal Ghost
Tombstone Zappies Skeletons Rascals
Rascals Fireball Zappies
Skeletons Rascals Tombstone Zappies Executioner
Fireball Executioner Skeletons Rascals Zappies
Rascals Skeletons Tombstone Fireball Zappies
Rascals Zappies
Skeletons Tombstone Fireball Zappies
Skeletons Tombstone Zappies
Rascals Tombstone Zappies
Fireball
Rascals Skeletons Tombstone Fireball Zappies Executioner
Rascals Fireball Zappies Executioner
Rascals Tombstone Zappies Skeletons Fireball Executioner
Executioner Rascals Fireball Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Royal Ghost
Fireball Executioner Royal Ghost
Fireball
Rascals Fireball
Fireball Executioner
Fireball Executioner
Executioner
Fireball Executioner
Fireball
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball Executioner
Fireball
Fireball
Fireball
Fireball
Fireball Executioner
Fireball Executioner Royal Ghost
Fireball
Fireball
Fireball Executioner
Fireball Zappies
Fireball
Fireball
Fireball Zappies
Fireball
Tombstone Fireball Zappies
Fireball Zappies Executioner
Fireball
Fireball Rascals Executioner
Fireball Executioner
Fireball
Executioner
Rascals Fireball Zappies
Fireball Zappies Executioner
Fireball Executioner Royal Ghost

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