My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Ice Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Hogs Guards
Giant Snowball
Spear Goblins Minions Royal Hogs Guards Witch
Zap
Spear Goblins Minions Mortar Royal Hogs Guards Witch
Barbarian Barrel
Spear Goblins Mortar Royal Hogs Guards Witch
The Log
Spear Goblins Royal Hogs Guards Witch
Earthquake
Spear Goblins Mortar Royal Hogs Guards Witch
Arrows
Spear Goblins Minions Royal Hogs Guards Witch
Royal Delivery
Spear Goblins Minions Royal Hogs Guards Witch
Fireball
Minions Mortar Royal Hogs Witch
Poison
Spear Goblins Minions Mortar Royal Hogs Guards Witch
Lightning
Mortar Ice Golem Witch
Rocket
Mortar Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Minions Guards Mortar Fireball Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Minions Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Mortar Royal Hogs
Minions
Mortar Ice Golem Royal Hogs
Mortar
Spear Goblins Minions Ice Golem Fireball
Ice Golem
Spear Goblins Minions Mortar Royal Hogs Witch
Fireball
Mortar Royal Hogs
Royal Hogs
Spear Goblins Minions Ice Golem Fireball Guards
Guards
Royal Hogs
Witch
Ice Golem

Defense Synergies 2 11

Spear Goblins
Ice Golem Minions Mortar Guards
Minions
Ice Golem Spear Goblins Mortar
Mortar
Spear Goblins Minions Ice Golem Fireball Guards
Ice Golem
Spear Goblins Minions Mortar Fireball Guards Witch
Fireball
Mortar Ice Golem
Royal Hogs
Guards
Spear Goblins Mortar Ice Golem Witch
Witch
Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Mortar Ice Golem Fireball
Minions Mortar Witch
Mortar Witch Minions
Witch Minions Mortar Guards
Fireball
Fireball Spear Goblins Minions Guards
Minions Spear Goblins Mortar Fireball Witch
Ice Golem Fireball
Witch Minions Mortar
Guards Spear Goblins Ice Golem
Minions Guards Witch Spear Goblins Ice Golem Fireball
Minions Spear Goblins Fireball Witch
Mortar Minions Fireball Guards Witch
Fireball Minions Mortar Guards Witch
Mortar
Mortar Fireball
Minions Mortar Fireball Witch
Mortar Fireball Spear Goblins Minions Guards Witch
Mortar Witch Spear Goblins Minions Ice Golem Fireball Guards
Mortar
Spear Goblins Minions Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Ice Golem Fireball Witch
Fireball Mortar Ice Golem
Guards Spear Goblins Minions Ice Golem Witch
Guards Ice Golem Fireball
Guards Witch
Fireball Minions Ice Golem Witch
Guards Spear Goblins Minions Ice Golem Fireball Witch
Spear Goblins Minions Mortar Ice Golem Fireball Witch
Witch Guards
Minions Guards Witch
Fireball Guards
Ice Golem Fireball Guards Witch
Fireball Witch
Guards Witch Spear Goblins Minions Mortar Ice Golem Fireball
Minions Ice Golem Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Ice Golem Guards
Mortar Fireball
Fireball
Ice Golem Fireball Guards
Fireball Mortar
Fireball Spear Goblins Minions Ice Golem Witch
Mortar Witch
Fireball Ice Golem
Fireball Mortar
Minions Fireball Guards
Mortar Fireball
Fireball
Mortar Ice Golem Fireball
Minions Mortar Fireball
Mortar Ice Golem Fireball
Spear Goblins Mortar Fireball Witch
Mortar Fireball
Mortar Fireball
Minions
Mortar Fireball
Mortar Fireball Witch
Minions Fireball
Fireball
Mortar Fireball
Ice Golem Mortar Fireball Witch
Witch
Mortar Fireball Witch
Fireball Mortar Witch
Fireball Mortar
Ice Golem Fireball Witch
Minions Fireball Guards Witch
Fireball
Mortar Fireball
Fireball
Fireball
Spear Goblins Minions Fireball Guards Witch
Fireball Witch
Fireball
Fireball
Mortar Ice Golem Fireball
Fireball
Minions Fireball Guards Witch
Fireball Witch
Mortar Fireball Witch

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