Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Bad

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Ice Wizard Ram Rider Lava Hound

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Ram Rider Lava Hound

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Royal Hogs Ram Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Royal Hogs Guards Ram Rider Lava Hound
Giant Snowball Archers Royal Hogs Guards Ram Rider Lava Hound
Zap Archers Royal Hogs Guards Ram Rider Lava Hound
Barbarian Barrel Archers Valkyrie Royal Hogs Guards Ice Wizard
The Log Archers Royal Hogs Guards Ram Rider
Earthquake Archers Royal Hogs Guards
Arrows Archers Royal Hogs Guards Lava Hound
Royal Delivery Archers Valkyrie Royal Hogs Guards Ice Wizard Ram Rider Lava Hound
Fireball Archers Royal Hogs Ice Wizard Ram Rider Lava Hound
Poison Archers Royal Hogs Guards Ice Wizard Lava Hound
Lightning Valkyrie Ice Wizard Ram Rider
Rocket Valkyrie Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Ice Wizard Fireball Valkyrie Royal Hogs Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Ice Wizard Fireball

Synergies   0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers + Ice Wizard
Fireball + Lava Hound Royal Hogs Ram Rider
Valkyrie +
Royal Hogs + Fireball
+ Lava Hound
+ Archers
+ Fireball
+ Fireball Guards

Counters   45 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Valkyrie
Archers Ice Wizard Valkyrie Fireball Guards
Valkyrie Fireball Ice Wizard Guards Archers
Fireball Ram Rider
Guards Ram Rider Royal Hogs Valkyrie Ice Wizard Archers Fireball
Ice Wizard Fireball
Ice Wizard Valkyrie Archers Fireball
Fireball Archers Ice Wizard
Valkyrie Fireball Guards
Ice Wizard Archers Ram Rider
Guards Valkyrie Ice Wizard
Valkyrie
Archers Ice Wizard Fireball
Valkyrie Archers Fireball Ice Wizard Ram Rider
Valkyrie
Guards Valkyrie Ice Wizard Archers
Valkyrie Guards Fireball
Ram Rider Guards Ice Wizard
Ram Rider Valkyrie Guards Ice Wizard
Guards Fireball Ram Rider Valkyrie Ice Wizard
Ice Wizard Ram Rider Fireball Royal Hogs Archers
Fireball Ram Rider Ice Wizard Archers
Fireball
Fireball Valkyrie Guards Ice Wizard
Fireball
Guards Ice Wizard Archers Valkyrie
Ice Wizard Fireball Royal Hogs
Royal Hogs Fireball Guards Ram Rider Ice Wizard
Fireball Ice Wizard Valkyrie
Fireball Valkyrie Guards
Fireball
Royal Hogs Valkyrie Ice Wizard Fireball
Fireball Guards Valkyrie
Fireball Ram Rider Archers Valkyrie Guards Ice Wizard
Archers Ice Wizard Fireball Guards Valkyrie
Fireball Valkyrie Guards Archers
Valkyrie Archers Guards Ice Wizard
Fireball Ice Wizard Archers
Ice Wizard Archers
Fireball Valkyrie
Valkyrie Ice Wizard Guards
Guards Valkyrie Ice Wizard
Valkyrie Ice Wizard Fireball
Archers Ram Rider Ice Wizard Fireball
Ice Wizard
Valkyrie Guards
Fireball Archers Ice Wizard
Ice Wizard Valkyrie
Ice Wizard Archers Guards Ram Rider Valkyrie
Ram Rider Valkyrie
Valkyrie
Guards Ice Wizard
Guards Valkyrie Archers Ice Wizard
Fireball Valkyrie Guards Ice Wizard Archers Ram Rider
Guards Valkyrie Ice Wizard
Guards Valkyrie
Valkyrie Guards Archers Ice Wizard
Fireball Valkyrie
Ice Wizard Guards Archers Fireball Valkyrie
Ice Wizard Fireball Archers
Valkyrie Guards Fireball Archers Ice Wizard
Valkyrie Archers Fireball Guards
Ram Rider Ice Wizard
Valkyrie Ice Wizard Archers Guards Ram Rider
Guards Valkyrie Ice Wizard
Fireball Archers Ram Rider Ice Wizard Lava Hound
Valkyrie Guards

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Ice Wizard Valkyrie Fireball Ram Rider Archers
Archers
Archers Guards Valkyrie Ice Wizard
Guards Ram Rider Archers Valkyrie Ice Wizard
Ice Wizard Fireball Ram Rider Archers
Valkyrie Archers Ice Wizard
Fireball Archers Guards Ice Wizard Valkyrie Ram Rider
Valkyrie Guards Ice Wizard Archers
Archers Ram Rider Ice Wizard Fireball
Fireball Ram Rider
Valkyrie Ram Rider Guards
Archers
Fireball Archers Ram Rider
Valkyrie Ice Wizard Archers Fireball