My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs
Giant Snowball
Cannon Royal Hogs
Zap
Cannon Inferno Tower Royal Hogs
Barbarian Barrel
Cannon Bomb Tower Inferno Tower Royal Hogs Electro Wizard
The Log
Cannon Royal Hogs
Earthquake
Cannon Bomb Tower Inferno Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Electro Wizard
Fireball
Cannon Bomb Tower Inferno Tower Royal Hogs Electro Wizard
Poison
Cannon Bomb Tower Inferno Tower Royal Hogs Electro Wizard
Lightning
Cannon Bomb Tower Inferno Tower Electro Wizard
Rocket
Bomb Tower Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Bomb Tower Electro Wizard Giant Inferno Tower Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Cannon Bomb Tower Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Bomb Tower
Giant
Rage Electro Wizard
Inferno Tower
Royal Hogs
Electro Wizard Mega Knight
Rage
Giant Electro Wizard
Electro Wizard
Giant Royal Hogs Rage Mega Knight
Mega Knight
Royal Hogs Electro Wizard

Defense Synergies 1 5

Cannon
Inferno Tower Electro Wizard
Bomb Tower
Electro Wizard
Giant
Inferno Tower
Electro Wizard Cannon Mega Knight
Royal Hogs
Rage
Electro Wizard
Inferno Tower Cannon Bomb Tower Mega Knight
Mega Knight
Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower Electro Wizard
Bomb Tower Inferno Tower Cannon Electro Wizard Mega Knight
Cannon Bomb Tower Inferno Tower Mega Knight Electro Wizard
Cannon Bomb Tower Inferno Tower Electro Wizard Mega Knight
Bomb Tower Mega Knight
Cannon Bomb Tower Electro Wizard Mega Knight
Inferno Tower Electro Wizard Cannon Bomb Tower
Cannon Bomb Tower Inferno Tower Electro Wizard Mega Knight
Cannon Inferno Tower Bomb Tower
Cannon Inferno Tower Electro Wizard Mega Knight
Electro Wizard Cannon Bomb Tower Mega Knight
Inferno Tower Electro Wizard
Cannon Bomb Tower Inferno Tower Mega Knight Electro Wizard
Bomb Tower Mega Knight Cannon Electro Wizard
Inferno Tower Cannon Bomb Tower Electro Wizard Mega Knight
Bomb Tower Inferno Tower Cannon Electro Wizard Mega Knight
Bomb Tower Mega Knight Cannon Inferno Tower Electro Wizard
Cannon Bomb Tower Mega Knight Electro Wizard
Bomb Tower Cannon Electro Wizard Mega Knight
Cannon Bomb Tower Inferno Tower Electro Wizard
Mega Knight Cannon Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Electro Wizard Bomb Tower Mega Knight
Mega Knight Bomb Tower Inferno Tower Electro Wizard
Mega Knight Inferno Tower Electro Wizard
Inferno Tower Cannon Mega Knight
Bomb Tower Electro Wizard
Bomb Tower Inferno Tower Electro Wizard
Inferno Tower Mega Knight Bomb Tower
Electro Wizard Mega Knight Bomb Tower Inferno Tower
Inferno Tower Cannon
Mega Knight Bomb Tower Inferno Tower
Mega Knight Electro Wizard
Mega Knight Cannon Bomb Tower Inferno Tower
Cannon Bomb Tower Mega Knight
Inferno Tower Electro Wizard Bomb Tower
Mega Knight Cannon Bomb Tower Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Mega Knight
Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard Mega Knight
Mega Knight
Mega Knight
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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