My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Royal Hogs Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Prince
Giant Snowball
Barbarians Battle Ram Royal Hogs Baby Dragon
Zap
Battle Ram Royal Hogs Prince
Barbarian Barrel
Barbarians Battle Ram Royal Hogs
The Log
Barbarians Battle Ram Royal Hogs Prince
Earthquake
Barbarians Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Barbarians Battle Ram Royal Hogs Baby Dragon Prince
Fireball
Barbarians Battle Ram Royal Hogs Baby Dragon
Poison
Barbarians Royal Hogs
Lightning
Battle Ram Baby Dragon Prince
Rocket
Barbarians Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Battle Ram Baby Dragon Barbarians Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Prince Royal Hogs Baby Dragon
Barbarians
Fireball
Zap Battle Ram Royal Hogs Baby Dragon
Battle Ram
Zap Fireball Royal Hogs Baby Dragon
Royal Hogs
Zap Fireball Battle Ram
Rage
Prince
Baby Dragon
Zap Fireball Battle Ram Prince
Prince
Zap Rage Baby Dragon

Defense Synergies 1 4

Zap
Fireball Barbarians Baby Dragon Prince
Barbarians
Zap
Fireball
Zap
Battle Ram
Royal Hogs
Rage
Baby Dragon
Zap Prince
Prince
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Barbarians Zap Prince
Barbarians Prince
Barbarians Prince
Barbarians Fireball Prince
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Barbarians Fireball Baby Dragon
Barbarians Prince
Barbarians Prince
Barbarians Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Barbarians Prince Zap Fireball
Fireball Zap Barbarians Baby Dragon Prince
Barbarians Prince
Barbarians Zap Fireball Prince
Barbarians Fireball Prince
Fireball Zap Barbarians Baby Dragon Prince
Zap Baby Dragon Barbarians Fireball
Barbarians Prince
Barbarians Fireball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Prince
Fireball Zap Baby Dragon Prince
Barbarians Zap Prince
Prince Zap Barbarians Fireball
Barbarians Prince
Fireball Zap Baby Dragon
Prince Barbarians Fireball
Barbarians Prince
Zap Barbarians Fireball Baby Dragon Prince
Barbarians
Barbarians Prince
Zap Barbarians Fireball Prince
Barbarians Prince Fireball
Barbarians Fireball Baby Dragon
Barbarians Zap Fireball Baby Dragon Prince
Zap Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Prince
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Prince
Zap Fireball Prince
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon Prince
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Prince
Zap Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Zap Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Prince
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Barbarians Fireball Prince
Fireball Zap Baby Dragon
Fireball
Fireball Baby Dragon Prince
Zap Fireball Baby Dragon
Zap Fireball
Prince
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Prince

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