My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Rascals Royal Hogs Royal Ghost Electro Wizard Magic Archer
The Log
Rascals Royal Hogs
Earthquake
Royal Hogs
Arrows
Rascals Royal Hogs
Royal Delivery
Rascals Royal Hogs P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Rascals Royal Hogs Electro Wizard Magic Archer
Poison
Rascals Royal Hogs Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Rascals Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Fireball Electro Wizard Magic Archer Rascals Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Fireball Electro Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Electro Wizard Magic Archer
Fireball
Royal Hogs The Log Electro Wizard Magic Archer
Royal Hogs
Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer The Log
The Log
Fireball Royal Hogs P.E.K.K.A Magic Archer
Royal Ghost
Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Rascals Fireball Royal Hogs Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Rascals Fireball Royal Hogs The Log Royal Ghost Electro Wizard

Defense Synergies 2 8

Rascals
The Log
Fireball
The Log Electro Wizard
Royal Hogs
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Rascals Royal Ghost Electro Wizard Magic Archer
Royal Ghost
The Log Electro Wizard
Electro Wizard
Fireball P.E.K.K.A The Log Royal Ghost Magic Archer
Magic Archer
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A Rascals The Log Electro Wizard
P.E.K.K.A Rascals Electro Wizard
P.E.K.K.A Rascals Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Rascals Royal Ghost Electro Wizard Magic Archer
Electro Wizard Rascals Fireball Magic Archer
Rascals Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Rascals
Rascals Royal Ghost Electro Wizard
Electro Wizard Rascals Fireball The Log Royal Ghost Magic Archer
Rascals Fireball Electro Wizard Magic Archer
P.E.K.K.A Rascals Fireball The Log Electro Wizard
Fireball Rascals P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Rascals Electro Wizard
Rascals Fireball P.E.K.K.A The Log Electro Wizard
Rascals Fireball P.E.K.K.A Electro Wizard
Fireball Rascals The Log Royal Ghost Electro Wizard Magic Archer
The Log Rascals Fireball Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Rascals Royal Ghost Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard The Log Royal Ghost Magic Archer
P.E.K.K.A Rascals The Log Electro Wizard
P.E.K.K.A Rascals Fireball The Log Electro Wizard
P.E.K.K.A Rascals
Fireball Rascals Electro Wizard Magic Archer
Rascals P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Rascals
P.E.K.K.A Electro Wizard Fireball The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Rascals
P.E.K.K.A Fireball The Log Electro Wizard
Rascals P.E.K.K.A Fireball
Rascals Fireball Magic Archer
Rascals Electro Wizard Fireball P.E.K.K.A The Log Magic Archer
Rascals Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals The Log Royal Ghost
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Fireball The Log Magic Archer
Rascals Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Rascals Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Rascals Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Royal Ghost Electro Wizard Magic Archer

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