My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Musketeer Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Musketeer Royal Hogs
Zap
Skeletons Royal Hogs
Barbarian Barrel
Skeletons Musketeer Royal Hogs Hunter
The Log
Skeletons Mini P.E.K.K.A Musketeer Royal Hogs Hunter
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Royal Hogs Hunter
Fireball
Musketeer Royal Hogs Hunter
Poison
Musketeer Royal Hogs Hunter
Lightning
Ice Golem Mini P.E.K.K.A Musketeer Hunter
Rocket
Musketeer Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Earthquake Mini P.E.K.K.A Musketeer Hunter Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Musketeer Mini P.E.K.K.A Royal Hogs Hunter
Earthquake
Royal Hogs Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A
Ice Golem Earthquake Musketeer Royal Hogs Hunter The Log
Musketeer
Ice Golem Mini P.E.K.K.A Royal Hogs The Log
Royal Hogs
Earthquake Ice Golem Mini P.E.K.K.A Musketeer The Log
Hunter
Ice Golem Earthquake Mini P.E.K.K.A
The Log
Earthquake Mini P.E.K.K.A Musketeer Royal Hogs

Defense Synergies 4 14

Skeletons
Musketeer Ice Golem Earthquake Mini P.E.K.K.A Hunter The Log
Ice Golem
Musketeer Skeletons Earthquake Mini P.E.K.K.A Hunter The Log
Earthquake
Skeletons Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Ice Golem Earthquake Musketeer Hunter
Musketeer
Skeletons Ice Golem The Log Mini P.E.K.K.A
Royal Hogs
Hunter
Skeletons Ice Golem Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Musketeer Skeletons Ice Golem Earthquake Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Musketeer The Log
Mini P.E.K.K.A Hunter Skeletons Musketeer The Log
Mini P.E.K.K.A Hunter Skeletons Musketeer
Mini P.E.K.K.A Hunter Skeletons Musketeer
Earthquake Mini P.E.K.K.A The Log
The Log Skeletons Earthquake Musketeer Hunter
Musketeer Hunter
Earthquake Ice Golem Musketeer The Log
Mini P.E.K.K.A Hunter Skeletons Musketeer
Skeletons Ice Golem Mini P.E.K.K.A Musketeer Hunter
Skeletons Ice Golem Earthquake Musketeer Hunter The Log
Musketeer Hunter
Mini P.E.K.K.A Hunter Skeletons Earthquake Musketeer The Log
Earthquake Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter The Log
Skeletons Mini P.E.K.K.A Musketeer Hunter
Musketeer Hunter The Log
Earthquake Hunter The Log Ice Golem Musketeer
Mini P.E.K.K.A Musketeer Hunter
Earthquake Mini P.E.K.K.A Musketeer Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem
Ice Golem Mini P.E.K.K.A Musketeer Hunter The Log
Skeletons Ice Golem Mini P.E.K.K.A Musketeer Hunter The Log
Mini P.E.K.K.A Hunter Ice Golem Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer Hunter
Skeletons Ice Golem Musketeer Hunter
Mini P.E.K.K.A Skeletons Ice Golem Musketeer Hunter
Mini P.E.K.K.A Hunter
Skeletons Ice Golem Mini P.E.K.K.A The Log
Skeletons Musketeer
Mini P.E.K.K.A Musketeer Hunter
The Log
Mini P.E.K.K.A Skeletons Ice Golem Hunter
Musketeer
Skeletons Ice Golem Mini P.E.K.K.A Musketeer Hunter The Log
Ice Golem Earthquake Mini P.E.K.K.A Musketeer Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Musketeer The Log
Musketeer The Log
Earthquake The Log
Earthquake Ice Golem Musketeer The Log
Earthquake The Log
Ice Golem Musketeer Hunter
Earthquake Musketeer The Log
Earthquake The Log Ice Golem Hunter
The Log
Mini P.E.K.K.A Musketeer
Earthquake Musketeer The Log
Musketeer
Earthquake Ice Golem Musketeer Hunter The Log
Earthquake Musketeer
Earthquake Ice Golem Musketeer The Log
Earthquake Musketeer Hunter The Log
Earthquake Musketeer The Log
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Musketeer Hunter The Log
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Ice Golem Earthquake The Log Hunter
The Log Earthquake Musketeer Hunter
Musketeer The Log
Musketeer The Log
Ice Golem Musketeer Hunter
Musketeer
Mini P.E.K.K.A
Earthquake Musketeer Hunter The Log
Earthquake The Log
Earthquake Musketeer
Musketeer Hunter
The Log
Mini P.E.K.K.A Musketeer Hunter
The Log Ice Golem Earthquake Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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