My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem Musketeer Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Musketeer Royal Hogs
Zap
Skeletons Royal Hogs
Barbarian Barrel
Skeletons Tesla Musketeer Royal Hogs Royal Ghost
The Log
Skeletons Musketeer Royal Hogs
Earthquake
Skeletons Tesla Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Musketeer Royal Hogs Royal Ghost
Fireball
Tesla Musketeer Royal Hogs
Poison
Musketeer Royal Hogs
Lightning
Tesla Ice Golem Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Royal Ghost Tesla Fireball Musketeer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Ice Golem
Musketeer Royal Hogs
Fireball
Royal Hogs The Log
Musketeer
Ice Golem Royal Hogs The Log Royal Ghost
Royal Hogs
Ice Golem Fireball Musketeer The Log
The Log
Fireball Musketeer Royal Hogs
Royal Ghost
Musketeer

Defense Synergies 8 10

Skeletons
Tesla Musketeer Ice Golem The Log Royal Ghost
Tesla
Skeletons Ice Golem Musketeer The Log Fireball
Ice Golem
Tesla Musketeer Skeletons Fireball The Log Royal Ghost
Fireball
The Log Tesla Ice Golem Musketeer
Musketeer
Skeletons Tesla Ice Golem The Log Fireball Royal Ghost
Royal Hogs
The Log
Tesla Fireball Musketeer Skeletons Ice Golem Royal Ghost
Royal Ghost
Skeletons Ice Golem Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball Musketeer The Log
Skeletons Tesla Musketeer The Log
Tesla Skeletons Musketeer
Tesla Skeletons Musketeer
Fireball The Log
Fireball The Log Skeletons Tesla Musketeer Royal Ghost
Tesla Musketeer Fireball
Tesla Ice Golem Fireball Musketeer The Log
Tesla Skeletons Musketeer
Skeletons Tesla Ice Golem Musketeer Royal Ghost
Skeletons Tesla Ice Golem Fireball Musketeer The Log Royal Ghost
Tesla Musketeer Fireball
Tesla Skeletons Fireball Musketeer The Log
Fireball Tesla The Log Royal Ghost
Tesla
Tesla Fireball The Log
Tesla Skeletons Fireball Musketeer
Tesla Fireball Musketeer The Log Royal Ghost
The Log Tesla Ice Golem Fireball Musketeer Royal Ghost
Tesla Musketeer
Royal Ghost Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem Fireball Royal Ghost
Fireball Tesla Ice Golem Musketeer The Log Royal Ghost
Skeletons Ice Golem Musketeer The Log
Tesla Ice Golem Fireball Musketeer The Log
Skeletons Tesla Musketeer
Fireball Skeletons Tesla Ice Golem Musketeer
Skeletons Tesla Ice Golem Fireball Musketeer
Tesla
Skeletons Ice Golem Fireball The Log
Skeletons Tesla Musketeer
Tesla Musketeer
Fireball The Log
Skeletons Tesla Ice Golem Fireball
Tesla Fireball Musketeer
Tesla Skeletons Ice Golem Fireball Musketeer The Log
Tesla Ice Golem Fireball Musketeer The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer The Log Royal Ghost
Fireball Musketeer The Log Royal Ghost
Fireball The Log
Ice Golem Fireball Musketeer The Log
Fireball The Log
Fireball Ice Golem Musketeer
Musketeer The Log
Fireball The Log Ice Golem
Fireball The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Ice Golem Fireball Musketeer The Log
Fireball Musketeer
Ice Golem Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Ice Golem The Log Fireball
Fireball The Log Musketeer Royal Ghost
Fireball Musketeer The Log
Fireball Musketeer The Log
Ice Golem Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Ice Golem Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Royal Ghost

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