My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Royal Hogs Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Royal Hogs
Giant Snowball
Skeletons Bats Minions Royal Hogs Lumberjack
Zap
Skeletons Bats Minions Royal Hogs
Barbarian Barrel
Skeletons Heal Spirit Royal Hogs Lumberjack
The Log
Skeletons Heal Spirit Royal Hogs Lumberjack
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Bats Minions Heal Spirit Royal Hogs
Royal Delivery
Skeletons Bats Minions Heal Spirit Royal Hogs Lumberjack
Fireball
Minions Royal Hogs Lumberjack
Poison
Bats Minions Royal Hogs
Lightning
Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Bats Giant Snowball Minions Lumberjack Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Heal Spirit Bats Giant Snowball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Minions Royal Hogs Golem Lumberjack
Giant Snowball
Royal Hogs Golem Lumberjack
Minions
Bats Heal Spirit Royal Hogs Golem Lumberjack
Heal Spirit
Royal Hogs Minions Lumberjack
Royal Hogs
Giant Snowball Heal Spirit Bats Minions Lumberjack
Golem
Bats Giant Snowball Minions Lumberjack
Lumberjack
Bats Giant Snowball Minions Heal Spirit Royal Hogs Golem

Defense Synergies 0 10

Skeletons
Bats Giant Snowball Minions Lumberjack
Bats
Skeletons Giant Snowball Minions Lumberjack
Giant Snowball
Skeletons Bats Minions Lumberjack
Minions
Skeletons Bats Giant Snowball Lumberjack
Heal Spirit
Royal Hogs
Golem
Lumberjack
Skeletons Bats Giant Snowball Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Lumberjack Skeletons Bats Minions
Lumberjack Skeletons Bats Giant Snowball Minions
Lumberjack Skeletons Bats Minions
Lumberjack
Skeletons Bats Giant Snowball Minions Lumberjack
Bats Giant Snowball Minions
Skeletons Minions Lumberjack
Skeletons Giant Snowball Lumberjack
Bats Minions Skeletons Giant Snowball Lumberjack
Minions Bats Giant Snowball
Lumberjack Skeletons Bats Giant Snowball Minions
Bats Giant Snowball Minions Lumberjack
Lumberjack
Giant Snowball Lumberjack
Skeletons Bats Minions Lumberjack
Bats Giant Snowball Minions Lumberjack
Giant Snowball Bats Minions Lumberjack
Lumberjack
Bats Giant Snowball Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball
Giant Snowball Lumberjack
Lumberjack Skeletons Bats Minions
Lumberjack Bats
Skeletons Lumberjack
Skeletons Bats Giant Snowball Minions
Skeletons Bats Minions Lumberjack
Lumberjack
Skeletons Bats Giant Snowball Minions
Skeletons
Bats Minions Lumberjack
Giant Snowball
Skeletons Lumberjack
Skeletons Bats Minions Lumberjack
Bats Minions Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Giant Snowball
Bats Giant Snowball Minions
Giant Snowball
Giant Snowball
Bats Giant Snowball Minions Lumberjack
Giant Snowball
Giant Snowball
Minions
Giant Snowball
Giant Snowball
Giant Snowball
Bats Minions
Giant Snowball
Giant Snowball
Minions
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats Giant Snowball
Bats Giant Snowball Minions
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats Minions
Giant Snowball
Lumberjack
Giant Snowball
Giant Snowball
Bats Giant Snowball Minions
Bats Giant Snowball
Giant Snowball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: