My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Clone Miner
Giant Snowball
Minions Royal Hogs Clone Witch Miner
Zap
Minions Royal Hogs Clone Witch
Barbarian Barrel
Royal Hogs Clone Witch
The Log
Mini P.E.K.K.A Royal Hogs Clone Witch
Earthquake
Royal Hogs Clone Witch
Arrows
Minions Royal Hogs Clone Witch
Royal Delivery
Minions Mini P.E.K.K.A Royal Hogs Clone Witch P.E.K.K.A Miner
Fireball
Minions Royal Hogs Clone Witch
Poison
Minions Royal Hogs Clone Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Clone P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Clone Miner Mini P.E.K.K.A Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Clone Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Mini P.E.K.K.A Miner
Minions
Miner Mini P.E.K.K.A Royal Hogs Clone P.E.K.K.A
Mini P.E.K.K.A
Arrows Minions Royal Hogs
Royal Hogs
Arrows Minions Mini P.E.K.K.A Clone
Clone
Minions Royal Hogs Witch
Witch
Clone P.E.K.K.A Miner
P.E.K.K.A
Arrows Minions Witch
Miner
Minions Arrows Witch

Defense Synergies 0 4

Arrows
Mini P.E.K.K.A P.E.K.K.A
Minions
P.E.K.K.A
Mini P.E.K.K.A
Arrows Witch
Royal Hogs
Clone
Witch
Mini P.E.K.K.A
P.E.K.K.A
Arrows Minions
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Mini P.E.K.K.A P.E.K.K.A Minions Witch
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Minions
Minions Arrows Witch
Arrows P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Mini P.E.K.K.A Miner
Minions Witch Arrows
Arrows Minions Witch
Mini P.E.K.K.A P.E.K.K.A Minions Witch
Arrows Minions Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Minions Witch
Arrows Witch Minions
Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Mini P.E.K.K.A Miner
P.E.K.K.A Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
Arrows Minions Witch
Mini P.E.K.K.A P.E.K.K.A Minions Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Witch
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Witch
Witch
Witch Minions Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows
Arrows Minions Witch
Arrows Witch
Arrows
Arrows Miner
Minions Mini P.E.K.K.A
Miner Arrows
Arrows
Miner
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch Miner
Minions
Arrows
Arrows
Arrows Witch
Witch
Arrows Miner Witch
Arrows Witch Miner
Miner Arrows
Arrows Witch
Minions Witch
Mini P.E.K.K.A
Arrows Miner
Arrows
P.E.K.K.A
Arrows
Minions Witch
Arrows Witch
Arrows
Miner Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A
Minions Witch
Witch
Witch Miner

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