My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Princess Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Inferno Dragon
Giant Snowball
Bats Zappies Royal Hogs Princess Inferno Dragon Lumberjack
Zap
Bats Zappies Royal Hogs Princess Inferno Dragon
Barbarian Barrel
Zappies Royal Hogs Princess Lumberjack
The Log
Zappies Royal Hogs Princess Lumberjack
Earthquake
Zappies Royal Hogs
Arrows
Bats Zappies Royal Hogs Princess
Royal Delivery
Bats Zappies Royal Hogs Princess Inferno Dragon Lumberjack
Fireball
Zappies Royal Hogs Princess Inferno Dragon Lumberjack
Poison
Bats Zappies Royal Hogs Princess
Lightning
Inferno Dragon Lumberjack
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Princess Fireball Zappies Inferno Dragon Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Princess Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Inferno Dragon Lumberjack
Fireball
Royal Hogs The Log Princess
Zappies
Royal Hogs Lumberjack
Royal Hogs
Bats Fireball Zappies The Log Princess Lumberjack
The Log
Fireball Royal Hogs Princess Lumberjack
Princess
Fireball Royal Hogs The Log
Inferno Dragon
Bats
Lumberjack
Bats Zappies Royal Hogs The Log

Defense Synergies 1 12

Bats
Zappies The Log Inferno Dragon Lumberjack
Fireball
The Log Zappies Princess Lumberjack
Zappies
Bats Fireball The Log Lumberjack
Royal Hogs
The Log
Fireball Bats Zappies Princess Inferno Dragon Lumberjack
Princess
Fireball The Log
Inferno Dragon
Bats The Log
Lumberjack
Bats Fireball Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies The Log
Inferno Dragon Lumberjack Bats Zappies The Log
Lumberjack Bats Zappies Inferno Dragon
Inferno Dragon Lumberjack Bats Zappies
Fireball The Log Princess Lumberjack
Fireball The Log Bats Zappies Lumberjack
Bats Inferno Dragon Fireball Zappies Princess
Fireball The Log
Zappies Inferno Dragon Princess Lumberjack
Zappies Lumberjack
Bats Fireball Zappies The Log Princess Lumberjack
Inferno Dragon Bats Fireball Zappies Princess
Lumberjack Bats Fireball Zappies The Log
Fireball Bats Zappies The Log Princess Lumberjack
Inferno Dragon Zappies Lumberjack
Fireball Zappies The Log Inferno Dragon Lumberjack
Bats Fireball Zappies Lumberjack
Fireball Bats Zappies The Log Lumberjack
The Log Bats Fireball Zappies Princess Inferno Dragon Lumberjack
Zappies Inferno Dragon Lumberjack
Bats Fireball Zappies The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Zappies
Fireball The Log Inferno Dragon Lumberjack
Zappies Lumberjack Bats The Log
Lumberjack Bats Fireball Zappies The Log
Zappies Inferno Dragon Lumberjack
Fireball Bats Zappies Princess
Bats Fireball Zappies Lumberjack
Zappies Inferno Dragon Lumberjack
Bats Fireball Zappies The Log Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Bats Zappies Lumberjack
Fireball The Log
Fireball Zappies Lumberjack
Fireball Zappies Princess
Zappies Bats Fireball The Log Inferno Dragon Lumberjack
Bats Fireball Zappies The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Lumberjack
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Bats
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Inferno Dragon
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Princess
Bats Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies Princess
Fireball The Log Princess
Bats Fireball Zappies Princess
Fireball Zappies Princess
The Log Fireball
Fireball Princess Lumberjack
The Log Fireball Princess
Fireball
Bats Fireball Zappies The Log Princess
Bats Fireball Zappies Princess
Fireball The Log Princess

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