My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Barbarians Royal Hogs
Zap
Skeletons Firecracker Royal Hogs
Barbarian Barrel
Skeletons Firecracker Barbarians Heal Spirit Royal Hogs Hunter
The Log
Skeletons Firecracker Barbarians Heal Spirit Royal Hogs Hunter
Earthquake
Skeletons Firecracker Barbarians Royal Hogs
Arrows
Skeletons Firecracker Heal Spirit Royal Hogs
Royal Delivery
Skeletons Firecracker Barbarians Heal Spirit Royal Hogs Hunter
Fireball
Firecracker Barbarians Royal Hogs Hunter
Poison
Firecracker Barbarians Royal Hogs Hunter
Lightning
Hunter
Rocket
Barbarians Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Firecracker Earthquake Hunter Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit The Log Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Earthquake Royal Hogs
Barbarians
Heal Spirit
Heal Spirit
Royal Hogs Barbarians Hunter
Earthquake
Royal Hogs Firecracker Hunter The Log
Royal Hogs
Heal Spirit Earthquake Firecracker The Log
Hunter
Heal Spirit Earthquake
The Log
Earthquake Royal Hogs

Defense Synergies 1 8

Skeletons
Firecracker Earthquake Hunter The Log
Firecracker
The Log Skeletons Earthquake Hunter
Barbarians
Heal Spirit
Earthquake
Skeletons Firecracker The Log
Royal Hogs
Hunter
Skeletons Firecracker The Log
The Log
Firecracker Skeletons Earthquake Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Barbarians Hunter Skeletons Firecracker The Log
Barbarians Hunter Skeletons
Barbarians Hunter Skeletons Firecracker
Firecracker Barbarians Earthquake The Log
The Log Skeletons Firecracker Earthquake Hunter
Hunter Firecracker
Earthquake Barbarians The Log
Barbarians Hunter Skeletons
Skeletons Firecracker Barbarians Hunter
Barbarians Skeletons Firecracker Earthquake Hunter The Log
Hunter Firecracker
Barbarians Hunter Skeletons Earthquake The Log
Firecracker Barbarians Earthquake Hunter The Log
Barbarians Hunter
Barbarians Hunter The Log
Barbarians Skeletons Firecracker Hunter
Firecracker Barbarians Hunter The Log
Earthquake Hunter The Log Firecracker Barbarians
Barbarians Hunter
Firecracker Barbarians Earthquake Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons
Firecracker Hunter The Log
Barbarians Skeletons Hunter The Log
Hunter Barbarians The Log
Barbarians Skeletons Hunter
Firecracker Skeletons Hunter
Skeletons Barbarians Hunter
Barbarians Hunter
Skeletons Firecracker Barbarians The Log
Skeletons Barbarians
Barbarians Hunter
Barbarians The Log
Barbarians Skeletons Hunter
Firecracker Barbarians
Barbarians Skeletons Firecracker Hunter The Log
Firecracker Barbarians Earthquake Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Barbarians The Log
Firecracker Earthquake The Log
Firecracker Hunter
Firecracker Earthquake The Log
Earthquake The Log Firecracker Hunter
The Log Firecracker
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker Hunter The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker Hunter The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake Hunter The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake Barbarians The Log
Firecracker Earthquake The Log Hunter
Firecracker The Log Earthquake Hunter
The Log
Firecracker The Log
Firecracker Hunter
Firecracker
Earthquake Hunter The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Barbarians
Firecracker Hunter
The Log
Firecracker Hunter
The Log Firecracker Earthquake
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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