My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Goblin Hut Barbarian Hut Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Flying Machine Furnace Goblin Hut Royal Hogs Witch
Zap
Flying Machine Furnace Goblin Hut Royal Hogs Witch
Barbarian Barrel
Furnace Goblin Hut Royal Hogs Barbarian Hut Witch
The Log
Furnace Goblin Hut Royal Hogs Barbarian Hut Witch
Earthquake
Furnace Goblin Hut Royal Hogs Barbarian Hut Witch
Arrows
Flying Machine Furnace Goblin Hut Royal Hogs Witch
Royal Delivery
Flying Machine Goblin Hut Royal Hogs Witch P.E.K.K.A
Fireball
Flying Machine Furnace Goblin Hut Royal Hogs Barbarian Hut Witch
Poison
Flying Machine Furnace Goblin Hut Royal Hogs Barbarian Hut Witch
Lightning
Furnace Goblin Hut Barbarian Hut Witch
Rocket
Furnace Goblin Hut Royal Hogs Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Flying Machine Furnace Goblin Hut Royal Hogs Witch Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Flying Machine Furnace Goblin Hut

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Furnace Goblin Hut Royal Hogs Barbarian Hut Mirror P.E.K.K.A
Furnace
Flying Machine Goblin Hut Royal Hogs Barbarian Hut Mirror P.E.K.K.A
Goblin Hut
Flying Machine Furnace Royal Hogs Barbarian Hut Mirror
Royal Hogs
Flying Machine Furnace Goblin Hut Barbarian Hut
Barbarian Hut
Flying Machine Furnace Goblin Hut Royal Hogs Mirror
Mirror
Flying Machine Furnace Goblin Hut Barbarian Hut
Witch
P.E.K.K.A
P.E.K.K.A
Flying Machine Furnace Witch

Defense Synergies 1 9

Flying Machine
Furnace Goblin Hut Barbarian Hut Mirror P.E.K.K.A
Furnace
Mirror Flying Machine Goblin Hut Barbarian Hut
Goblin Hut
Flying Machine Furnace Barbarian Hut Mirror
Royal Hogs
Barbarian Hut
Flying Machine Furnace Goblin Hut
Mirror
Furnace Flying Machine Goblin Hut
Witch
P.E.K.K.A
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Flying Machine Goblin Hut
Barbarian Hut P.E.K.K.A Flying Machine Furnace Goblin Hut Witch
Furnace Goblin Hut Barbarian Hut Witch P.E.K.K.A
Goblin Hut Barbarian Hut Witch P.E.K.K.A Furnace
P.E.K.K.A
Flying Machine Furnace
Furnace Flying Machine Goblin Hut Barbarian Hut Witch
Barbarian Hut Flying Machine P.E.K.K.A
Barbarian Hut Witch P.E.K.K.A Furnace Goblin Hut
Witch Flying Machine Furnace Goblin Hut
Flying Machine Furnace Goblin Hut Barbarian Hut Witch
Furnace Goblin Hut Barbarian Hut P.E.K.K.A Flying Machine Witch
Barbarian Hut Furnace Goblin Hut Witch P.E.K.K.A
Barbarian Hut P.E.K.K.A Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut P.E.K.K.A
Barbarian Hut Furnace Goblin Hut Witch P.E.K.K.A
Flying Machine Furnace Goblin Hut Barbarian Hut Witch
Furnace Witch Flying Machine Goblin Hut Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Hut
Flying Machine Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut Witch P.E.K.K.A
Flying Machine
P.E.K.K.A Furnace Goblin Hut Barbarian Hut Witch
P.E.K.K.A Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Hut Witch
Furnace Flying Machine Goblin Hut Witch
P.E.K.K.A Flying Machine Furnace Goblin Hut Barbarian Hut Witch
P.E.K.K.A Barbarian Hut
P.E.K.K.A Flying Machine Goblin Hut Barbarian Hut Witch
Witch P.E.K.K.A Goblin Hut Barbarian Hut
P.E.K.K.A Flying Machine Goblin Hut Witch
P.E.K.K.A
P.E.K.K.A Barbarian Hut Witch
Flying Machine Furnace Barbarian Hut Witch
Goblin Hut Witch Flying Machine Furnace Barbarian Hut P.E.K.K.A
Flying Machine Goblin Hut Barbarian Hut Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Hut
Flying Machine
Flying Machine Goblin Hut Barbarian Hut
Flying Machine Barbarian Hut
Furnace
Flying Machine Furnace Witch
Flying Machine Furnace Witch
Flying Machine Barbarian Hut
Flying Machine
Flying Machine
Flying Machine
Flying Machine Goblin Hut Barbarian Hut
Flying Machine
Flying Machine Furnace Goblin Hut Barbarian Hut
Flying Machine Furnace Goblin Hut Barbarian Hut Witch
Flying Machine Furnace Goblin Hut Barbarian Hut
Flying Machine
Flying Machine Witch
Flying Machine Barbarian Hut
Furnace Witch
Witch
Flying Machine Witch
Flying Machine Witch
Flying Machine Furnace Witch
Flying Machine Goblin Hut Witch
P.E.K.K.A
Flying Machine Goblin Hut Barbarian Hut Witch
Flying Machine Witch
Flying Machine
Flying Machine
Flying Machine P.E.K.K.A
Flying Machine Witch
Flying Machine Witch
Flying Machine Witch

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