My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider Royal Hogs
Giant Snowball
Goblin Gang Hog Rider Royal Hogs Witch
Zap
Goblin Gang Royal Giant Royal Hogs Witch
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Witch Executioner
The Log
Goblin Gang Royal Giant Hog Rider Royal Hogs Witch
Earthquake
Goblin Gang Hog Rider Royal Hogs Witch
Arrows
Goblin Gang Royal Hogs Witch
Royal Delivery
Goblin Gang Hog Rider Wizard Royal Hogs Witch Executioner
Fireball
Goblin Gang Hog Rider Wizard Royal Hogs Witch Executioner
Poison
Goblin Gang Wizard Royal Hogs Witch Executioner
Lightning
Wizard Witch Executioner
Rocket
Hog Rider Wizard Royal Hogs Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Hog Rider Wizard Royal Hogs Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Fireball Hog Rider Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant Royal Hogs
Royal Giant
Fireball Goblin Gang Hog Rider Wizard Witch Executioner
Fireball
Royal Giant Hog Rider Royal Hogs
Hog Rider
Goblin Gang Fireball Royal Giant Wizard Witch Executioner
Wizard
Royal Giant Hog Rider Royal Hogs
Royal Hogs
Goblin Gang Fireball Wizard Executioner
Witch
Royal Giant Hog Rider
Executioner
Royal Giant Hog Rider Royal Hogs

Defense Synergies 0 0

Goblin Gang
Royal Giant
Fireball
Hog Rider
Wizard
Royal Hogs
Witch
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
Goblin Gang Witch Executioner
Goblin Gang Witch Executioner
Witch Goblin Gang
Fireball
Goblin Gang Fireball Executioner
Goblin Gang Fireball Wizard Witch Executioner
Fireball
Witch Goblin Gang
Goblin Gang
Goblin Gang Witch Executioner Fireball Wizard
Executioner Goblin Gang Fireball Wizard Witch
Goblin Gang Fireball Wizard Witch
Fireball Wizard Executioner Goblin Gang Witch
Goblin Gang
Goblin Gang Fireball
Wizard Goblin Gang Fireball Witch Executioner
Fireball Goblin Gang Wizard Witch Executioner
Wizard Witch Executioner Fireball
Goblin Gang Wizard Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Goblin Gang Wizard Executioner
Goblin Gang Witch
Goblin Gang Fireball
Goblin Gang Witch Executioner
Fireball Wizard Executioner Goblin Gang Witch
Goblin Gang Fireball Witch
Fireball Witch
Witch Goblin Gang
Witch
Fireball
Goblin Gang Fireball Wizard Witch Executioner
Wizard Fireball Witch Executioner
Goblin Gang Witch Fireball Executioner
Executioner Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Witch
Wizard Witch Executioner
Fireball Wizard Executioner
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball
Fireball Wizard Witch Executioner
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch Executioner
Witch
Fireball Wizard Witch Executioner
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Executioner
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Witch
Fireball Wizard Witch Executioner
Fireball
Fireball Goblin Gang Wizard Executioner
Fireball Wizard Executioner
Fireball
Executioner
Goblin Gang Fireball Witch
Fireball Witch Executioner
Fireball Witch Executioner

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