My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Royal Hogs Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Royal Hogs Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Fire Spirit Mega Minion Royal Hogs
Zap
Fire Spirit Royal Hogs
Barbarian Barrel
Fire Spirit Elite Barbarians Royal Hogs Royal Ghost
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A Royal Hogs
Earthquake
Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Mini P.E.K.K.A Royal Hogs Royal Ghost
Fireball
Elite Barbarians Mega Minion Royal Hogs
Poison
Mega Minion Royal Hogs
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A
Rocket
Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Poison Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Royal Ghost Mini P.E.K.K.A Poison Royal Hogs Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Mega Minion Royal Ghost Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mega Minion Mini P.E.K.K.A Royal Hogs Golem
Elite Barbarians
Fire Spirit Royal Ghost
Mega Minion
Golem Fire Spirit Poison
Mini P.E.K.K.A
Fire Spirit Royal Hogs Golem
Royal Hogs
Fire Spirit Mini P.E.K.K.A Poison
Poison
Golem Mega Minion Royal Hogs Royal Ghost
Golem
Mega Minion Poison Fire Spirit Mini P.E.K.K.A
Royal Ghost
Elite Barbarians Poison

Defense Synergies 0 4

Fire Spirit
Mini P.E.K.K.A
Elite Barbarians
Mega Minion Mini P.E.K.K.A
Mega Minion
Elite Barbarians
Mini P.E.K.K.A
Fire Spirit Elite Barbarians Royal Ghost
Royal Hogs
Poison
Golem
Royal Ghost
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Elite Barbarians Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A Fire Spirit Elite Barbarians Mega Minion
Elite Barbarians Mini P.E.K.K.A Mega Minion
Elite Barbarians Mini P.E.K.K.A Poison
Fire Spirit Mega Minion Royal Ghost
Mega Minion Fire Spirit Poison
Poison
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Mini P.E.K.K.A Royal Ghost
Poison Mega Minion Royal Ghost
Mega Minion Poison
Mini P.E.K.K.A Fire Spirit Elite Barbarians
Fire Spirit Mega Minion Mini P.E.K.K.A Poison Royal Ghost
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Poison
Fire Spirit Elite Barbarians Mega Minion Royal Ghost
Poison Fire Spirit Mega Minion Royal Ghost
Mini P.E.K.K.A Elite Barbarians
Royal Ghost Fire Spirit Elite Barbarians Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Royal Ghost
Poison Elite Barbarians Mega Minion Mini P.E.K.K.A Royal Ghost
Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Fire Spirit Poison
Mini P.E.K.K.A Elite Barbarians Mega Minion
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mega Minion Mini P.E.K.K.A Poison
Mega Minion
Elite Barbarians Mega Minion Mini P.E.K.K.A
Elite Barbarians Poison
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mega Minion Mini P.E.K.K.A Poison
Poison Elite Barbarians Mega Minion Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Royal Ghost
Poison
Poison
Poison Fire Spirit
Poison Fire Spirit Mega Minion
Fire Spirit Poison
Poison Fire Spirit
Poison
Fire Spirit Elite Barbarians Mini P.E.K.K.A Poison
Poison
Poison Fire Spirit
Poison Fire Spirit Elite Barbarians
Poison
Elite Barbarians Poison
Poison
Poison
Poison
Mini P.E.K.K.A
Fire Spirit Mega Minion Mini P.E.K.K.A Poison
Fire Spirit Poison
Poison
Poison
Poison
Poison Fire Spirit
Mega Minion
Poison Royal Ghost
Poison
Poison
Elite Barbarians Poison Fire Spirit
Mega Minion Poison
Elite Barbarians Mega Minion Mini P.E.K.K.A
Poison
Poison
Poison
Fire Spirit
Poison Fire Spirit Mega Minion
Poison Mega Minion Mini P.E.K.K.A
Poison
Poison
Elite Barbarians Mega Minion
Elite Barbarians Poison
Poison
Poison Royal Ghost

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