My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Goblin Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs Guards
Giant Snowball
Bats Minions Royal Hogs Guards
Zap
Bats Minions Royal Hogs Guards Goblin Giant
Barbarian Barrel
Royal Hogs Guards Royal Ghost Magic Archer
The Log
Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Bats Minions Royal Hogs Guards
Royal Delivery
Bats Minions Royal Hogs Guards Royal Ghost Magic Archer
Fireball
Minions Royal Hogs Magic Archer
Poison
Bats Minions Royal Hogs Guards Magic Archer
Lightning
Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Guards Royal Ghost Magic Archer Royal Hogs Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Guards Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Royal Hogs Goblin Giant
Minions
Bats Royal Hogs Goblin Giant
Royal Hogs
Bats Minions Guards Lightning Magic Archer
Guards
Royal Hogs
Lightning
Royal Hogs Goblin Giant
Goblin Giant
Bats Minions Lightning Magic Archer
Royal Ghost
Magic Archer
Magic Archer
Royal Hogs Goblin Giant Royal Ghost

Defense Synergies 0 5

Bats
Minions Goblin Giant
Minions
Bats Goblin Giant
Royal Hogs
Guards
Magic Archer
Lightning
Goblin Giant
Bats Minions Magic Archer
Royal Ghost
Magic Archer
Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Goblin Giant Magic Archer
Bats Minions
Bats Minions Lightning
Bats Minions Guards
Lightning
Bats Minions Guards Royal Ghost Magic Archer
Bats Minions Lightning Magic Archer
Lightning Goblin Giant Magic Archer
Minions
Guards Royal Ghost
Bats Minions Guards Goblin Giant Royal Ghost Magic Archer
Minions Bats Magic Archer
Bats Minions Guards Lightning
Bats Minions Guards Royal Ghost Magic Archer
Lightning
Bats Minions
Bats Minions Guards Royal Ghost Magic Archer
Bats Minions Guards Royal Ghost Magic Archer
Royal Ghost Bats Minions Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Ghost
Lightning Royal Ghost Magic Archer
Guards Bats Minions Lightning Goblin Giant
Guards Lightning Bats Goblin Giant
Guards Goblin Giant
Bats Minions Goblin Giant Magic Archer
Guards Bats Minions Lightning Goblin Giant
Goblin Giant
Lightning Bats Minions Magic Archer
Guards Goblin Giant
Bats Minions Guards
Lightning Guards Goblin Giant
Lightning Guards Goblin Giant
Magic Archer
Guards Bats Minions Lightning Goblin Giant Magic Archer
Bats Minions Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Guards Royal Ghost
Royal Ghost Magic Archer
Lightning Goblin Giant Magic Archer
Lightning Guards
Magic Archer
Bats Minions Goblin Giant Magic Archer
Magic Archer
Lightning Magic Archer
Lightning
Lightning Bats Minions Guards
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Minions Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning
Bats Minions Lightning
Lightning Magic Archer
Lightning Magic Archer
Lightning Minions Magic Archer
Lightning
Lightning
Lightning
Magic Archer
Lightning Royal Ghost Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Bats Magic Archer
Lightning Bats Minions Guards
Lightning
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Bats Minions Guards Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning
Bats Minions Guards Lightning Magic Archer
Bats Lightning Magic Archer
Lightning Goblin Giant Royal Ghost Magic Archer

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