My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Furnace Baby Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Guards Lava Hound
Giant Snowball
Skeletons Furnace Royal Hogs Guards Baby Dragon Lumberjack Lava Hound
Zap
Skeletons Furnace Royal Hogs Guards Lava Hound
Barbarian Barrel
Skeletons Furnace Royal Hogs Guards Lumberjack
The Log
Skeletons Furnace Royal Hogs Guards Lumberjack
Earthquake
Skeletons Furnace Royal Hogs Guards
Arrows
Skeletons Furnace Royal Hogs Guards Lava Hound
Royal Delivery
Skeletons Royal Hogs Guards Baby Dragon Lumberjack Lava Hound
Fireball
Furnace Royal Hogs Baby Dragon Lumberjack Lava Hound
Poison
Furnace Royal Hogs Guards Lava Hound
Lightning
Furnace Baby Dragon Lumberjack
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Guards Fireball Furnace Baby Dragon Lumberjack Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Guards Fireball Furnace

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Lava Hound Royal Hogs Baby Dragon
Furnace
Royal Hogs Baby Dragon Lava Hound
Royal Hogs
Fireball Furnace Guards Lumberjack
Guards
Royal Hogs Lumberjack Lava Hound
Baby Dragon
Lava Hound Fireball Furnace Lumberjack
Lumberjack
Royal Hogs Guards Baby Dragon Lava Hound
Lava Hound
Fireball Baby Dragon Furnace Guards Lumberjack

Defense Synergies 0 10

Skeletons
Furnace Baby Dragon Lumberjack
Fireball
Lumberjack
Furnace
Skeletons Guards Baby Dragon Lumberjack
Royal Hogs
Guards
Furnace Baby Dragon Lumberjack
Baby Dragon
Skeletons Furnace Guards Lumberjack
Lumberjack
Skeletons Fireball Furnace Guards Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Lumberjack Skeletons Furnace
Furnace Lumberjack Skeletons
Lumberjack Skeletons Furnace Guards
Fireball Lumberjack
Fireball Skeletons Furnace Guards Baby Dragon Lumberjack
Furnace Fireball Baby Dragon
Fireball Baby Dragon
Skeletons Furnace Lumberjack
Guards Skeletons Lumberjack
Guards Skeletons Fireball Furnace Baby Dragon Lumberjack
Fireball Furnace Baby Dragon
Furnace Lumberjack Skeletons Fireball Guards
Fireball Furnace Guards Baby Dragon Lumberjack
Furnace Lumberjack
Fireball Furnace Lumberjack
Skeletons Fireball Furnace Lumberjack
Fireball Furnace Guards Baby Dragon Lumberjack
Furnace Baby Dragon Fireball Guards Lumberjack
Lumberjack
Fireball Furnace Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Skeletons Fireball Furnace
Fireball Baby Dragon Lumberjack
Guards Lumberjack Skeletons Furnace
Guards Lumberjack Fireball
Skeletons Guards Lumberjack
Fireball Furnace Skeletons Baby Dragon
Guards Skeletons Fireball Furnace Lumberjack
Lumberjack
Skeletons Fireball Baby Dragon
Skeletons Guards
Guards Lumberjack
Fireball Guards
Skeletons Fireball Guards Lumberjack
Fireball Furnace Baby Dragon
Guards Skeletons Fireball Furnace Baby Dragon Lumberjack
Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Furnace Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Guards Lumberjack
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Guards
Fireball
Fireball
Fireball
Fireball
Fireball Guards
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Fireball Guards Baby Dragon
Fireball
Fireball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: