My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Rascals Royal Hogs Royal Ghost Magic Archer
The Log
Rascals Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Rascals Royal Hogs
Royal Delivery
Bats Rascals Royal Hogs P.E.K.K.A Royal Ghost Magic Archer
Fireball
Rascals Royal Hogs Magic Archer
Poison
Bats Rascals Royal Hogs Magic Archer
Lightning
Magic Archer
Rocket
Rascals Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Royal Ghost Fireball Magic Archer Rascals Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Royal Ghost Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Royal Hogs P.E.K.K.A
Rascals
Bats Magic Archer
Fireball
Royal Hogs The Log Magic Archer
Royal Hogs
Bats Fireball The Log Magic Archer
P.E.K.K.A
Magic Archer Bats The Log
The Log
Fireball Royal Hogs P.E.K.K.A Magic Archer
Royal Ghost
Magic Archer
Magic Archer
P.E.K.K.A Rascals Fireball Royal Hogs The Log Royal Ghost

Defense Synergies 2 6

Bats
Rascals P.E.K.K.A The Log
Rascals
Bats The Log
Fireball
The Log
Royal Hogs
P.E.K.K.A
The Log Bats
The Log
Fireball P.E.K.K.A Bats Rascals Royal Ghost Magic Archer
Royal Ghost
The Log
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Magic Archer
P.E.K.K.A Bats Rascals The Log
P.E.K.K.A Bats Rascals
P.E.K.K.A Bats Rascals
Fireball P.E.K.K.A The Log
Fireball The Log Bats Rascals Royal Ghost Magic Archer
Bats Rascals Fireball Magic Archer
Rascals Fireball P.E.K.K.A The Log Magic Archer
P.E.K.K.A Rascals
Rascals Royal Ghost
Bats Rascals Fireball The Log Royal Ghost Magic Archer
Bats Rascals Fireball Magic Archer
P.E.K.K.A Bats Rascals Fireball The Log
Fireball Bats Rascals P.E.K.K.A The Log Royal Ghost Magic Archer
P.E.K.K.A Rascals
Rascals Fireball P.E.K.K.A The Log
Bats Rascals Fireball P.E.K.K.A
Fireball Bats Rascals The Log Royal Ghost Magic Archer
The Log Bats Rascals Fireball Royal Ghost Magic Archer
P.E.K.K.A
Rascals Royal Ghost Bats Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball P.E.K.K.A Royal Ghost
Fireball The Log Royal Ghost Magic Archer
P.E.K.K.A Bats Rascals The Log
P.E.K.K.A Bats Rascals Fireball The Log
P.E.K.K.A Rascals
Fireball Bats Rascals Magic Archer
Rascals P.E.K.K.A Bats Fireball
P.E.K.K.A Rascals
P.E.K.K.A Bats Fireball The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Rascals
P.E.K.K.A Fireball The Log
Rascals P.E.K.K.A Fireball
Rascals Fireball Magic Archer
Rascals Bats Fireball P.E.K.K.A The Log Magic Archer
Bats Rascals Fireball P.E.K.K.A The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals The Log Royal Ghost
Fireball The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer
Rascals Fireball The Log
Fireball The Log Magic Archer
Fireball Bats Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Bats Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Bats
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Rascals Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Bats Rascals Fireball The Log Magic Archer
Bats Fireball Magic Archer
Fireball The Log Royal Ghost Magic Archer

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