My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Zappies Barbarian Hut Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Mega Minion Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Zappies Royal Hogs Barbarian Hut Royal Ghost
The Log
Zappies Royal Hogs Barbarian Hut
Earthquake
Zappies Royal Hogs Barbarian Hut
Arrows
Flying Machine Zappies Royal Hogs
Royal Delivery
Mega Minion Flying Machine Zappies Royal Hogs Royal Ghost
Fireball
Mega Minion Flying Machine Zappies Royal Hogs Barbarian Hut
Poison
Mega Minion Flying Machine Zappies Royal Hogs Barbarian Hut
Lightning
Mega Minion Barbarian Hut
Rocket
Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Royal Ghost Fireball Flying Machine Zappies Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Royal Ghost Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball
Fireball
Mega Minion Royal Hogs The Log
Flying Machine
Zappies Royal Hogs Barbarian Hut Royal Ghost
Zappies
Flying Machine Royal Hogs Royal Ghost
Royal Hogs
Fireball Flying Machine Zappies Barbarian Hut The Log
Barbarian Hut
Flying Machine Royal Hogs Royal Ghost
The Log
Fireball Royal Hogs
Royal Ghost
Flying Machine Zappies Barbarian Hut

Defense Synergies 1 13

Mega Minion
Flying Machine Zappies Barbarian Hut The Log
Fireball
The Log Zappies Barbarian Hut
Flying Machine
Mega Minion Zappies Barbarian Hut The Log Royal Ghost
Zappies
Mega Minion Fireball Flying Machine The Log
Royal Hogs
Barbarian Hut
Mega Minion Fireball Flying Machine The Log
The Log
Fireball Mega Minion Flying Machine Zappies Barbarian Hut Royal Ghost
Royal Ghost
Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mega Minion Fireball Flying Machine Zappies The Log
Barbarian Hut Mega Minion Flying Machine Zappies The Log
Barbarian Hut Mega Minion Zappies
Barbarian Hut Mega Minion Zappies
Fireball The Log
Fireball The Log Mega Minion Flying Machine Zappies Royal Ghost
Mega Minion Fireball Flying Machine Zappies Barbarian Hut
Barbarian Hut Fireball Flying Machine The Log
Zappies Barbarian Hut
Zappies Royal Ghost
Mega Minion Fireball Flying Machine Zappies The Log Royal Ghost
Mega Minion Fireball Flying Machine Zappies Barbarian Hut
Barbarian Hut Fireball Flying Machine Zappies The Log
Fireball Barbarian Hut Mega Minion Zappies The Log Royal Ghost
Barbarian Hut Zappies
Barbarian Hut Fireball Zappies The Log
Barbarian Hut Fireball Zappies
Fireball Mega Minion Flying Machine Zappies Barbarian Hut The Log Royal Ghost
The Log Mega Minion Fireball Flying Machine Zappies Barbarian Hut Royal Ghost
Barbarian Hut Zappies
Royal Ghost Fireball Flying Machine Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Zappies Royal Ghost
Fireball Mega Minion Flying Machine The Log Royal Ghost
Zappies Barbarian Hut The Log
Fireball Zappies Barbarian Hut The Log
Barbarian Hut Zappies
Fireball Flying Machine Zappies
Mega Minion Fireball Flying Machine Zappies Barbarian Hut
Zappies Barbarian Hut
Mega Minion Fireball Flying Machine Zappies Barbarian Hut The Log
Mega Minion Zappies Barbarian Hut
Mega Minion Flying Machine Zappies
Fireball The Log
Fireball Zappies Barbarian Hut
Fireball Flying Machine Zappies Barbarian Hut
Zappies Mega Minion Fireball Flying Machine Barbarian Hut The Log
Mega Minion Fireball Flying Machine Zappies Barbarian Hut The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Barbarian Hut The Log Royal Ghost
Fireball Flying Machine The Log Royal Ghost
Fireball Flying Machine Barbarian Hut The Log
Fireball Flying Machine Barbarian Hut The Log
Fireball The Log
Fireball Mega Minion Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine Barbarian Hut
Fireball The Log Flying Machine
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball Barbarian Hut The Log
Fireball Flying Machine
Fireball Flying Machine Barbarian Hut The Log
Fireball Flying Machine Barbarian Hut The Log
Fireball Flying Machine Barbarian Hut The Log
Fireball
Mega Minion Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine Barbarian Hut The Log
The Log Fireball
Mega Minion
Fireball The Log Flying Machine Royal Ghost
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Mega Minion Fireball Flying Machine Zappies
Mega Minion Fireball
Fireball The Log
Fireball Zappies
Fireball The Log
Fireball Flying Machine Zappies Barbarian Hut
Fireball Mega Minion Flying Machine Zappies
The Log Fireball
Fireball Mega Minion Flying Machine
The Log Fireball Flying Machine
Fireball
Mega Minion Flying Machine
Fireball Flying Machine Zappies The Log
Fireball Flying Machine Zappies
Fireball Flying Machine The Log Royal Ghost

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