My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Three Musketeers Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Three Musketeers Guards Ram Rider
Giant Snowball
Spear Goblins Royal Hogs Three Musketeers Guards Ram Rider
Zap
Spear Goblins Inferno Tower Royal Hogs Three Musketeers Guards Ram Rider
Barbarian Barrel
Spear Goblins Valkyrie Inferno Tower Royal Hogs Three Musketeers Guards
The Log
Spear Goblins Royal Hogs Three Musketeers Guards Ram Rider
Earthquake
Spear Goblins Inferno Tower Royal Hogs Guards
Arrows
Spear Goblins Royal Hogs Guards
Royal Delivery
Spear Goblins Valkyrie Royal Hogs Three Musketeers Guards Ram Rider
Fireball
Inferno Tower Royal Hogs Three Musketeers Ram Rider
Poison
Spear Goblins Inferno Tower Royal Hogs Three Musketeers Guards
Lightning
Valkyrie Inferno Tower Three Musketeers Ram Rider
Rocket
Valkyrie Inferno Tower Royal Hogs Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Guards Valkyrie Inferno Tower Royal Hogs Ram Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Guards Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Royal Hogs Ram Rider
Arrows
Royal Hogs Ram Rider
Valkyrie
Spear Goblins Royal Hogs Three Musketeers Ram Rider
Inferno Tower
Royal Hogs
Arrows Spear Goblins Valkyrie Three Musketeers Guards
Three Musketeers
Valkyrie Royal Hogs Guards
Guards
Royal Hogs Three Musketeers Ram Rider
Ram Rider
Spear Goblins Arrows Valkyrie Guards

Defense Synergies 1 7

Spear Goblins
Arrows Valkyrie Inferno Tower Guards
Arrows
Spear Goblins Valkyrie Inferno Tower
Valkyrie
Spear Goblins Arrows Inferno Tower
Inferno Tower
Guards Spear Goblins Arrows Valkyrie
Royal Hogs
Three Musketeers
Guards
Inferno Tower Spear Goblins
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie Three Musketeers Ram Rider
Inferno Tower Three Musketeers Ram Rider Valkyrie
Inferno Tower Three Musketeers Valkyrie Guards Ram Rider
Arrows Valkyrie
Arrows Spear Goblins Valkyrie Guards
Inferno Tower Three Musketeers Ram Rider Spear Goblins Arrows
Arrows Valkyrie Inferno Tower Ram Rider
Inferno Tower Three Musketeers
Guards Spear Goblins Valkyrie Inferno Tower
Valkyrie Guards Spear Goblins Arrows Ram Rider
Arrows Inferno Tower Three Musketeers Spear Goblins Ram Rider
Inferno Tower Valkyrie Three Musketeers Guards Ram Rider
Valkyrie Three Musketeers Arrows Guards
Inferno Tower Three Musketeers Ram Rider
Inferno Tower Three Musketeers Ram Rider
Three Musketeers Arrows Valkyrie Inferno Tower
Arrows Spear Goblins Valkyrie Three Musketeers Guards Ram Rider
Arrows Valkyrie Spear Goblins Guards Ram Rider
Inferno Tower Three Musketeers Ram Rider
Valkyrie Spear Goblins Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins Inferno Tower
Arrows Valkyrie
Guards Spear Goblins Valkyrie Inferno Tower Ram Rider
Valkyrie Guards Inferno Tower Ram Rider
Inferno Tower Valkyrie Three Musketeers Guards Ram Rider
Arrows Three Musketeers Ram Rider
Guards Spear Goblins Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie
Spear Goblins Valkyrie Inferno Tower
Inferno Tower Three Musketeers Guards
Valkyrie Inferno Tower Guards
Arrows Valkyrie Guards
Valkyrie Inferno Tower Three Musketeers Guards Ram Rider
Valkyrie Three Musketeers
Inferno Tower Guards Spear Goblins Valkyrie Three Musketeers
Arrows Valkyrie Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Ram Rider
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Spear Goblins Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Three Musketeers Guards
Arrows Valkyrie Ram Rider
Arrows
Three Musketeers
Arrows
Arrows
Spear Goblins Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Guards
Arrows
Arrows
Arrows
Spear Goblins Guards
Arrows Three Musketeers Ram Rider
Arrows
Valkyrie Three Musketeers
Arrows
Arrows
Three Musketeers
Guards

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