My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Wizard Skeleton Army
Fireball
Minion Horde Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Minion Horde Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Minion Horde Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Skeleton Army Fireball Hog Rider Minion Horde Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Delivery Skeleton Army Fireball Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Minion Horde
Mega Knight Hog Rider
Fireball
Hog Rider Mega Knight
Hog Rider
Fireball Minion Horde Wizard Mega Knight
Inferno Tower
Wizard
Hog Rider Mega Knight
Skeleton Army
Mega Knight
Minion Horde Fireball Hog Rider Wizard

Defense Synergies 2 10

Royal Delivery
Inferno Tower Fireball Wizard Skeleton Army Mega Knight
Minion Horde
Inferno Tower
Fireball
Royal Delivery Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Royal Delivery Skeleton Army Minion Horde Fireball Mega Knight
Wizard
Royal Delivery Skeleton Army Mega Knight
Skeleton Army
Inferno Tower Royal Delivery Wizard
Mega Knight
Royal Delivery Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army Royal Delivery Mega Knight
Minion Horde Inferno Tower Skeleton Army Mega Knight Royal Delivery
Minion Horde Inferno Tower Skeleton Army Mega Knight
Royal Delivery Fireball Skeleton Army Mega Knight
Royal Delivery Fireball Skeleton Army Mega Knight
Minion Horde Inferno Tower Royal Delivery Fireball Wizard
Fireball Inferno Tower Mega Knight
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Royal Delivery Minion Horde Inferno Tower Mega Knight
Minion Horde Skeleton Army Royal Delivery Fireball Wizard Mega Knight
Minion Horde Inferno Tower Royal Delivery Fireball Wizard
Minion Horde Inferno Tower Skeleton Army Mega Knight Royal Delivery Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Royal Delivery Minion Horde
Inferno Tower Skeleton Army Minion Horde Mega Knight
Minion Horde Inferno Tower Skeleton Army Royal Delivery Fireball Mega Knight
Minion Horde Wizard Mega Knight Royal Delivery Fireball Inferno Tower Skeleton Army
Royal Delivery Fireball Mega Knight Minion Horde Wizard Skeleton Army
Royal Delivery Wizard Fireball Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight Royal Delivery Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Royal Delivery Fireball Inferno Tower
Royal Delivery Fireball Wizard Mega Knight
Royal Delivery Skeleton Army Mega Knight Minion Horde Inferno Tower
Skeleton Army Mega Knight Royal Delivery Minion Horde Fireball Inferno Tower
Inferno Tower Royal Delivery Minion Horde Skeleton Army Mega Knight
Royal Delivery Fireball Wizard Minion Horde
Royal Delivery Skeleton Army Minion Horde Fireball Inferno Tower
Inferno Tower Mega Knight Royal Delivery Minion Horde Skeleton Army
Royal Delivery Minion Horde Mega Knight Fireball Inferno Tower Skeleton Army
Inferno Tower Royal Delivery Minion Horde Skeleton Army
Mega Knight Minion Horde Inferno Tower
Skeleton Army Mega Knight Royal Delivery Fireball
Royal Delivery Skeleton Army Mega Knight Minion Horde Fireball Inferno Tower Wizard
Wizard Minion Horde Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Royal Delivery Minion Horde Fireball
Mega Knight Royal Delivery Minion Horde Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Mega Knight
Minion Horde
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Minion Horde Wizard Mega Knight
Fireball Wizard
Fireball
Minion Horde Mega Knight
Minion Horde Fireball
Fireball
Fireball Mega Knight

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