My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Mega Minion Miner
Zap
Barbarian Barrel
Ice Spirit Executioner Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mega Minion Executioner Miner Electro Wizard
Fireball
Mega Minion Executioner Electro Wizard
Poison
Mega Minion Executioner Electro Wizard
Lightning
Mega Minion Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Rocket Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Mega Minion Miner Fireball Electro Wizard Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Mega Minion Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mega Minion Executioner Miner
Zap
Ice Spirit Mega Minion Fireball Miner Electro Wizard Executioner
Mega Minion
Zap Ice Spirit Fireball Miner
Fireball
Zap Mega Minion Miner Electro Wizard
Rocket
Miner
Executioner
Ice Spirit Zap Miner
Miner
Zap Ice Spirit Mega Minion Fireball Rocket Executioner Electro Wizard
Electro Wizard
Zap Fireball Miner

Defense Synergies 4 12

Ice Spirit
Zap Mega Minion Fireball Rocket Executioner Miner Electro Wizard
Zap
Ice Spirit Mega Minion Fireball Electro Wizard Executioner Miner
Mega Minion
Zap Ice Spirit Miner Electro Wizard
Fireball
Zap Ice Spirit Miner Electro Wizard
Rocket
Ice Spirit
Executioner
Ice Spirit Zap
Miner
Ice Spirit Zap Mega Minion Fireball
Electro Wizard
Zap Ice Spirit Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mega Minion Fireball Executioner Electro Wizard
Ice Spirit Zap Mega Minion Executioner Electro Wizard
Rocket Mega Minion Executioner Electro Wizard
Mega Minion Electro Wizard
Fireball Rocket
Fireball Zap Mega Minion Executioner Electro Wizard
Mega Minion Rocket Electro Wizard Ice Spirit Zap Fireball Executioner
Rocket Zap Fireball Electro Wizard
Ice Spirit Miner Electro Wizard
Executioner Electro Wizard Zap Mega Minion Fireball
Mega Minion Executioner Zap Fireball Electro Wizard
Ice Spirit Zap Fireball Rocket Electro Wizard
Fireball Rocket Executioner Ice Spirit Zap Mega Minion Electro Wizard
Electro Wizard
Rocket Ice Spirit Zap Fireball Electro Wizard
Fireball Executioner Electro Wizard
Ice Spirit Fireball Zap Mega Minion Executioner Electro Wizard
Zap Executioner Ice Spirit Mega Minion Fireball Electro Wizard
Electro Wizard
Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mega Minion Rocket Executioner Miner
Ice Spirit Zap Rocket Electro Wizard
Rocket Zap Fireball Electro Wizard
Executioner
Fireball Rocket Executioner Ice Spirit Zap Electro Wizard
Rocket Mega Minion Fireball Electro Wizard
Zap Rocket Electro Wizard Ice Spirit Mega Minion Fireball
Mega Minion
Mega Minion
Rocket Zap Fireball Electro Wizard
Rocket Fireball Executioner
Fireball Executioner
Electro Wizard Ice Spirit Zap Mega Minion Fireball Rocket Executioner
Executioner Zap Mega Minion Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap Executioner Miner Electro Wizard
Rocket Fireball Miner
Fireball Rocket
Fireball Rocket Executioner Zap
Fireball Executioner Ice Spirit Zap Mega Minion Rocket
Executioner
Fireball Ice Spirit Zap Executioner
Fireball Miner Zap
Rocket Fireball Electro Wizard
Rocket Miner Zap Fireball Electro Wizard
Fireball Zap Rocket Executioner
Rocket Fireball Executioner Miner
Fireball Rocket
Zap Fireball
Rocket Zap Fireball Executioner
Fireball Rocket Executioner
Fireball Rocket
Rocket
Rocket Zap Mega Minion Fireball Executioner Electro Wizard
Rocket Zap Fireball Miner
Rocket Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Ice Spirit Fireball Executioner
Mega Minion
Fireball Miner Zap Executioner Electro Wizard
Fireball Zap Miner
Fireball Rocket Miner Zap
Zap Fireball Executioner Electro Wizard
Zap Rocket Electro Wizard Ice Spirit Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Rocket Miner
Zap Rocket Ice Spirit Fireball Electro Wizard
Rocket Fireball
Zap Electro Wizard Ice Spirit Fireball Rocket
Fireball Rocket Zap Mega Minion Executioner Electro Wizard
Fireball
Fireball Miner Mega Minion Rocket Executioner Electro Wizard
Zap Fireball Executioner
Rocket Zap Fireball
Mega Minion Executioner
Zap Ice Spirit Fireball Rocket Electro Wizard
Zap Fireball Rocket Executioner Electro Wizard
Zap Fireball Rocket Executioner Miner Electro Wizard

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