My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Baby Dragon Miner
Zap
Fire Spirit Mortar
Barbarian Barrel
Fire Spirit Mortar Wizard
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Mortar
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A Miner
Fireball
Mortar Wizard Baby Dragon
Poison
Mortar Wizard
Lightning
Mortar Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Wizard Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Miner Mortar Mini P.E.K.K.A Baby Dragon Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Miner Mortar Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Mortar Mini P.E.K.K.A Baby Dragon
Mortar
Miner Fire Spirit Rocket Baby Dragon
Mini P.E.K.K.A
Fire Spirit Wizard Baby Dragon
Wizard
Mini P.E.K.K.A P.E.K.K.A Miner
Rocket
Mortar Miner
Baby Dragon
Fire Spirit Mortar Mini P.E.K.K.A P.E.K.K.A Miner
P.E.K.K.A
Fire Spirit Wizard Baby Dragon
Miner
Fire Spirit Mortar Wizard Rocket Baby Dragon

Defense Synergies 0 8

Fire Spirit
Mini P.E.K.K.A P.E.K.K.A
Mortar
Wizard Baby Dragon
Mini P.E.K.K.A
Fire Spirit Wizard Baby Dragon
Wizard
Mortar Mini P.E.K.K.A P.E.K.K.A
Rocket
Baby Dragon
Mortar Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Fire Spirit Wizard Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Mortar
Mortar Mini P.E.K.K.A Rocket P.E.K.K.A Fire Spirit
Mini P.E.K.K.A P.E.K.K.A Mortar
Mini P.E.K.K.A Rocket P.E.K.K.A
Fire Spirit Baby Dragon
Rocket Fire Spirit Mortar Wizard Baby Dragon
Rocket Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mortar
Fire Spirit Mini P.E.K.K.A Miner
Wizard Baby Dragon
Wizard Baby Dragon
Mortar Mini P.E.K.K.A P.E.K.K.A Fire Spirit Wizard Rocket
Fire Spirit Wizard Rocket Mortar Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mortar
Rocket Mortar Mini P.E.K.K.A P.E.K.K.A
Wizard Mortar Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon Fire Spirit
Mini P.E.K.K.A P.E.K.K.A Mortar
Wizard Fire Spirit Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard Rocket Baby Dragon Miner
P.E.K.K.A Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Fire Spirit Wizard Rocket Baby Dragon
Mini P.E.K.K.A Rocket P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket P.E.K.K.A Mortar Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Rocket P.E.K.K.A
Mini P.E.K.K.A Rocket P.E.K.K.A Wizard
Wizard Baby Dragon
Mortar Mini P.E.K.K.A Rocket Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Baby Dragon
Mortar Baby Dragon Miner
Rocket Baby Dragon Miner
Rocket
Wizard Rocket Fire Spirit Mortar Baby Dragon
Wizard Fire Spirit Rocket Baby Dragon
Fire Spirit Mortar Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Miner Mortar Wizard
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Miner Mortar Wizard
Fire Spirit Wizard Rocket Baby Dragon
Rocket Fire Spirit Mortar Baby Dragon Miner
Mortar Rocket Baby Dragon
Mortar Baby Dragon
Rocket Mortar Wizard Baby Dragon
Mortar Wizard Rocket Baby Dragon
Mortar Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mortar Mini P.E.K.K.A Wizard Baby Dragon
Rocket Fire Spirit Mortar Wizard Baby Dragon Miner
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Mortar Baby Dragon
Fire Spirit Mortar Wizard Baby Dragon
Mortar Miner Wizard Baby Dragon
Mortar Wizard Baby Dragon Miner
Rocket Miner Mortar Baby Dragon
Fire Spirit Wizard Baby Dragon
Rocket Wizard
Mini P.E.K.K.A
Mortar Wizard Rocket Miner
Rocket
P.E.K.K.A
Rocket Wizard
Fire Spirit Rocket
Rocket Fire Spirit Wizard Baby Dragon
Miner Mini P.E.K.K.A Wizard Rocket Baby Dragon
Mortar Wizard Baby Dragon
Rocket
P.E.K.K.A
Rocket Baby Dragon
Rocket
Mortar Rocket Baby Dragon Miner

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