My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Skeleton Army
Zap
Fire Spirit Goblin Gang Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Wizard Skeleton Army Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Skeleton Army Electro Wizard
Poison
Goblin Gang Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Skeleton Army Electro Wizard Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Skeleton Army

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Goblin Gang
Elite Barbarians
Fire Spirit Wizard The Log
Wizard
Elite Barbarians
Rocket
Skeleton Army
The Log
Elite Barbarians
Electro Wizard

Defense Synergies 0 14

Fire Spirit
The Log Electro Wizard
Goblin Gang
Skeleton Army The Log Electro Wizard
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Skeleton Army The Log Electro Wizard
Rocket
The Log
Skeleton Army
Goblin Gang Wizard The Log Electro Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Wizard Rocket Skeleton Army Electro Wizard
Electro Wizard
Fire Spirit Goblin Gang Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang The Log Electro Wizard
Goblin Gang Rocket Skeleton Army Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard
Elite Barbarians Rocket Skeleton Army The Log
Goblin Gang Skeleton Army The Log Fire Spirit Electro Wizard
Rocket Electro Wizard Fire Spirit Goblin Gang Wizard
Rocket The Log Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Wizard The Log
Goblin Gang Wizard Electro Wizard
Skeleton Army Fire Spirit Goblin Gang Elite Barbarians Wizard Rocket The Log Electro Wizard
Fire Spirit Wizard Rocket Skeleton Army Goblin Gang The Log Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard
Rocket Skeleton Army Goblin Gang Elite Barbarians The Log Electro Wizard
Wizard Goblin Gang Elite Barbarians Skeleton Army Electro Wizard
Fire Spirit Goblin Gang Elite Barbarians Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Fire Spirit Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Wizard Skeleton Army Fire Spirit Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Wizard Rocket The Log
Goblin Gang Skeleton Army Elite Barbarians Rocket The Log Electro Wizard
Goblin Gang Rocket Skeleton Army Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Fire Spirit Wizard Rocket Goblin Gang Electro Wizard
Goblin Gang Rocket Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army
Rocket Electro Wizard Elite Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army
Elite Barbarians
Rocket Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Rocket Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard Rocket The Log
Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Wizard Rocket Fire Spirit The Log
Wizard Fire Spirit Rocket
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Rocket Fire Spirit Goblin Gang Elite Barbarians Electro Wizard
Rocket Wizard The Log Electro Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit Elite Barbarians The Log
Rocket
Elite Barbarians The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Wizard The Log Electro Wizard
Rocket Fire Spirit Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Fire Spirit Wizard
The Log Wizard Electro Wizard
Wizard The Log
Rocket The Log
Elite Barbarians Fire Spirit Wizard Electro Wizard
Rocket Electro Wizard Wizard
Elite Barbarians
Wizard Rocket The Log
Rocket Electro Wizard
Rocket Wizard The Log
Electro Wizard Fire Spirit Goblin Gang Rocket Skeleton Army
Rocket Fire Spirit Wizard Electro Wizard
The Log
Goblin Gang Wizard Rocket Electro Wizard
The Log Wizard
Rocket
Elite Barbarians
Goblin Gang Elite Barbarians Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: