My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions Royal Giant
Barbarian Barrel
Barbarians Wizard Ice Wizard
The Log
Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Wizard Ice Wizard
Fireball
Minions Barbarians Hog Rider Wizard Ice Wizard
Poison
Minions Barbarians Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Ice Wizard Hog Rider Barbarians Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Ice Wizard Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Minions Ice Wizard Hog Rider Wizard Rocket The Log
Hog Rider
Minions The Log Barbarians Royal Giant Wizard Rocket
Wizard
Royal Giant Hog Rider
Rocket
Royal Giant Hog Rider
The Log
Hog Rider Royal Giant
Ice Wizard
Royal Giant

Defense Synergies 0 6

Minions
The Log Ice Wizard
Barbarians
Royal Giant
Hog Rider
Wizard
The Log Ice Wizard
Rocket
The Log
The Log
Minions Wizard Rocket Ice Wizard
Ice Wizard
Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard The Log
Barbarians Minions The Log Ice Wizard
Barbarians Rocket Minions Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Rocket The Log
The Log Minions Ice Wizard
Minions Rocket Wizard Ice Wizard
Rocket Barbarians The Log
Barbarians Minions Ice Wizard
Barbarians Ice Wizard
Minions Barbarians Ice Wizard Wizard The Log
Minions Wizard Ice Wizard
Barbarians Minions Wizard Rocket The Log Ice Wizard
Wizard Rocket Minions Barbarians The Log
Barbarians
Barbarians Rocket The Log
Barbarians Wizard Minions
Minions Barbarians Wizard The Log Ice Wizard
Wizard The Log Minions Barbarians Ice Wizard
Barbarians
Wizard Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Wizard Rocket The Log
Barbarians Minions Rocket The Log
Rocket Barbarians The Log
Barbarians
Wizard Rocket Minions Ice Wizard
Rocket Minions Barbarians Ice Wizard
Barbarians
Rocket Minions Barbarians The Log
Barbarians
Minions Barbarians
Rocket Barbarians The Log
Barbarians Rocket Wizard
Wizard Barbarians
Barbarians Minions Rocket The Log
Minions Barbarians Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Ice Wizard
Rocket The Log
Barbarians Rocket The Log
Wizard Rocket The Log
Wizard Minions Rocket Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Rocket Minions
Rocket Wizard The Log
Wizard Rocket
Rocket The Log
Minions Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Minions Rocket
Rocket Wizard The Log
Rocket Wizard The Log
Rocket Minions The Log
Rocket Wizard
Rocket The Log
Rocket Barbarians The Log
The Log Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
Rocket The Log
Wizard Ice Wizard
Rocket Minions Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Minions Barbarians Rocket
Rocket Wizard Ice Wizard
The Log
Wizard Rocket
The Log Wizard
Rocket
Minions Rocket The Log
Rocket
Rocket The Log

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