My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Three Musketeers
Giant Snowball
Fire Spirit Spear Goblins Archers Three Musketeers
Zap
Fire Spirit Spear Goblins Archers Three Musketeers
Barbarian Barrel
Fire Spirit Spear Goblins Archers Wizard Three Musketeers
The Log
Fire Spirit Spear Goblins Archers Three Musketeers
Earthquake
Spear Goblins Archers
Arrows
Fire Spirit Spear Goblins Archers
Royal Delivery
Fire Spirit Spear Goblins Archers Wizard Three Musketeers
Fireball
Archers Wizard Three Musketeers
Poison
Spear Goblins Archers Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Archers Giant Wizard Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Archers

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Three Musketeers
Spear Goblins
Zap Giant
Zap
Giant Fire Spirit Spear Goblins Archers Three Musketeers
Archers
Zap Giant
Giant
Zap Fire Spirit Spear Goblins Archers Wizard Rocket Three Musketeers
Wizard
Giant
Rocket
Giant
Three Musketeers
Fire Spirit Zap Giant

Defense Synergies 0 6

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Archers
Zap
Fire Spirit Spear Goblins Archers Three Musketeers
Archers
Spear Goblins Zap
Giant
Wizard
Rocket
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Wizard
Zap Three Musketeers
Rocket Three Musketeers Fire Spirit Archers
Three Musketeers
Rocket
Fire Spirit Spear Goblins Zap Archers
Rocket Three Musketeers Fire Spirit Spear Goblins Zap Archers Wizard
Rocket Zap
Three Musketeers
Fire Spirit Spear Goblins Archers
Archers Spear Goblins Zap Wizard
Three Musketeers Spear Goblins Zap Archers Wizard
Fire Spirit Zap Wizard Rocket Three Musketeers
Fire Spirit Wizard Rocket Three Musketeers Zap
Three Musketeers
Rocket Zap Three Musketeers
Wizard Three Musketeers
Fire Spirit Spear Goblins Zap Archers Wizard Three Musketeers
Zap Wizard Fire Spirit Spear Goblins Archers
Three Musketeers
Wizard Fire Spirit Spear Goblins Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers
Zap Archers Wizard Rocket
Spear Goblins Zap Rocket
Rocket Zap
Three Musketeers
Fire Spirit Wizard Rocket Zap Archers Three Musketeers
Rocket Spear Goblins Archers
Zap Rocket Spear Goblins
Three Musketeers
Rocket Zap
Rocket Wizard Three Musketeers
Wizard Archers Three Musketeers
Spear Goblins Zap Archers Rocket Three Musketeers
Zap Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Fire Spirit Zap
Wizard Fire Spirit Spear Goblins Zap Rocket
Fire Spirit Archers Wizard
Fire Spirit Zap Wizard
Zap Wizard
Rocket Fire Spirit Three Musketeers
Rocket Zap Wizard
Fire Spirit Zap Archers Wizard Rocket
Rocket Fire Spirit Three Musketeers
Rocket
Zap
Rocket Spear Goblins Zap Wizard Three Musketeers
Wizard Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Fire Spirit Zap Archers Wizard Three Musketeers
Rocket Fire Spirit Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Fire Spirit Zap Archers Wizard
Zap Rocket Wizard
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Fire Spirit Spear Goblins Archers Rocket
Rocket Fire Spirit Zap Archers Wizard Three Musketeers
Wizard Rocket Three Musketeers
Zap Wizard
Rocket Zap
Three Musketeers
Zap Rocket
Zap Rocket
Zap Rocket

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