My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Dart Goblin Skeleton Army Witch
Zap
Dart Goblin Skeleton Army Witch
Barbarian Barrel
Dart Goblin Skeleton Army Witch Giant Skeleton Ice Wizard
The Log
Dart Goblin Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Skeleton Army Witch Giant Skeleton Ice Wizard
Fireball
Dart Goblin Skeleton Army Witch Ice Wizard
Poison
Dart Goblin Skeleton Army Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army Poison Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Skeleton Army Ice Wizard Poison Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Dart Goblin Skeleton Army Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Giant Skeleton
Rocket
Rage
Witch Giant Skeleton
Skeleton Army
Poison
Giant Skeleton
Witch
Rage Giant Skeleton
Giant Skeleton
Dart Goblin Rage Poison Witch Ice Wizard
Ice Wizard
Giant Skeleton

Defense Synergies 0 9

Dart Goblin
Skeleton Army Giant Skeleton Ice Wizard
Rocket
Rage
Skeleton Army
Dart Goblin Giant Skeleton Ice Wizard
Poison
Ice Wizard
Witch
Giant Skeleton Ice Wizard
Giant Skeleton
Dart Goblin Skeleton Army Witch Ice Wizard
Ice Wizard
Dart Goblin Skeleton Army Poison Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin
Skeleton Army Dart Goblin Witch Ice Wizard
Rocket Skeleton Army Witch Dart Goblin Giant Skeleton Ice Wizard
Skeleton Army Witch Dart Goblin Ice Wizard
Rocket Skeleton Army Poison Giant Skeleton
Skeleton Army Dart Goblin Ice Wizard
Dart Goblin Rocket Poison Witch Ice Wizard
Rocket Dart Goblin Poison Giant Skeleton
Witch Skeleton Army Ice Wizard
Skeleton Army Dart Goblin Giant Skeleton Ice Wizard
Dart Goblin Skeleton Army Poison Witch Ice Wizard Giant Skeleton
Dart Goblin Poison Witch Ice Wizard
Skeleton Army Rocket Witch Giant Skeleton Ice Wizard
Rocket Skeleton Army Dart Goblin Poison Witch
Skeleton Army
Rocket Skeleton Army
Skeleton Army Poison Witch
Dart Goblin Skeleton Army Witch Ice Wizard
Poison Witch Dart Goblin Giant Skeleton Ice Wizard
Dart Goblin
Skeleton Army Dart Goblin Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton
Poison Rocket
Skeleton Army Giant Skeleton Rocket Witch
Rocket Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army Witch
Rocket Poison Dart Goblin Witch Ice Wizard
Rocket Skeleton Army Dart Goblin Witch Giant Skeleton Ice Wizard
Giant Skeleton Skeleton Army
Rocket Giant Skeleton Skeleton Army Poison Witch
Witch Dart Goblin Skeleton Army
Dart Goblin Witch Giant Skeleton
Rocket Skeleton Army Poison Giant Skeleton
Rocket Skeleton Army Giant Skeleton Witch
Dart Goblin Skeleton Army Witch
Skeleton Army Witch Dart Goblin Rocket Poison Giant Skeleton
Poison Dart Goblin Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Rocket Giant Skeleton
Poison Dart Goblin Ice Wizard
Rocket Dart Goblin Poison Giant Skeleton
Dart Goblin Rocket Poison Giant Skeleton
Rocket Poison
Poison Dart Goblin Rocket Witch Ice Wizard
Dart Goblin Poison Witch
Poison Dart Goblin Ice Wizard
Poison Dart Goblin
Rocket Poison
Rocket Poison Dart Goblin
Poison Dart Goblin Rocket
Rocket Poison Dart Goblin
Dart Goblin Rocket Poison
Dart Goblin Poison
Rocket Dart Goblin Poison Witch
Dart Goblin Rocket Poison
Rocket Poison
Rocket
Rocket Dart Goblin Poison
Rocket Dart Goblin Poison Witch
Rocket Poison Giant Skeleton
Rocket Poison
Rocket
Rocket Poison
Poison Witch Ice Wizard
Witch
Poison Dart Goblin Witch Ice Wizard
Poison Witch
Rocket Poison Dart Goblin
Poison Dart Goblin Witch Ice Wizard
Rocket Dart Goblin Poison Witch
Poison Dart Goblin Rocket
Rocket Poison
Giant Skeleton
Rocket Poison
Dart Goblin Rocket Skeleton Army Witch
Rocket Poison Dart Goblin Witch Ice Wizard
Poison Dart Goblin Rocket
Dart Goblin Poison
Rocket Poison Giant Skeleton
Dart Goblin
Dart Goblin Rocket Poison Witch Giant Skeleton
Dart Goblin Rocket Poison Witch
Poison Dart Goblin Rocket Witch Giant Skeleton

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