My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Witch Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Musketeer Skeleton Army Witch
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Heal Spirit Musketeer Skeleton Army Witch Royal Ghost
The Log
Archers Heal Spirit Musketeer Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Heal Spirit Skeleton Army Witch
Royal Delivery
Archers Heal Spirit Musketeer Skeleton Army Witch Royal Ghost
Fireball
Archers Musketeer Skeleton Army Witch
Poison
Archers Musketeer Skeleton Army Witch
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Skeleton Army Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Archers Skeleton Army Royal Ghost Musketeer Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Archers Skeleton Army Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Heal Spirit Golem Royal Ghost
Heal Spirit
Archers Musketeer Witch
Musketeer
Heal Spirit Golem Royal Ghost
Rocket
Golem
Skeleton Army
Witch
Heal Spirit Golem Royal Ghost
Golem
Archers Musketeer Rocket Witch
Royal Ghost
Archers Musketeer Witch

Defense Synergies 0 5

Archers
Skeleton Army Witch
Heal Spirit
Musketeer
Skeleton Army Royal Ghost
Rocket
Skeleton Army
Archers Musketeer
Witch
Archers Royal Ghost
Golem
Royal Ghost
Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Skeleton Army Musketeer Witch
Rocket Skeleton Army Witch Archers Musketeer
Skeleton Army Witch Musketeer
Rocket Skeleton Army
Skeleton Army Archers Musketeer Royal Ghost
Musketeer Rocket Archers Witch
Rocket Musketeer
Witch Musketeer Skeleton Army
Skeleton Army Archers Musketeer Royal Ghost
Archers Skeleton Army Witch Musketeer Royal Ghost
Musketeer Archers Witch
Skeleton Army Musketeer Rocket Witch
Rocket Skeleton Army Witch Royal Ghost
Skeleton Army
Rocket Skeleton Army
Musketeer Skeleton Army Witch
Archers Musketeer Skeleton Army Witch Royal Ghost
Witch Archers Musketeer Royal Ghost
Musketeer
Skeleton Army Royal Ghost Archers Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Witch Royal Ghost
Archers Musketeer Rocket Royal Ghost
Skeleton Army Musketeer Rocket Witch
Rocket Skeleton Army Musketeer
Musketeer Skeleton Army Witch
Rocket Archers Musketeer Witch
Rocket Skeleton Army Archers Musketeer Witch
Skeleton Army
Rocket Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Witch
Rocket Skeleton Army
Rocket Skeleton Army Witch
Archers Musketeer Skeleton Army Witch
Skeleton Army Witch Archers Musketeer Rocket
Archers Musketeer Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Royal Ghost
Musketeer Royal Ghost
Rocket
Musketeer Rocket
Rocket
Musketeer Rocket Witch
Archers Musketeer Witch
Rocket Musketeer
Rocket Musketeer
Archers Musketeer Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer Witch
Musketeer Rocket
Rocket
Rocket
Rocket Archers Musketeer
Rocket Witch
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Witch
Witch
Musketeer Witch Royal Ghost
Musketeer Witch
Rocket Musketeer
Archers Musketeer Witch
Rocket Musketeer Witch
Musketeer Rocket
Rocket
Rocket
Archers Musketeer Rocket Skeleton Army Witch
Rocket Archers Musketeer Witch
Musketeer Rocket
Musketeer
Rocket
Musketeer
Musketeer Rocket Witch
Musketeer Rocket Witch
Musketeer Rocket Witch Royal Ghost

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