My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Skeleton
Giant Snowball
Goblins Archers Musketeer Hog Rider Witch
Zap
Goblins Archers Witch
Barbarian Barrel
Goblins Archers Musketeer Wizard Witch Giant Skeleton
The Log
Goblins Archers Musketeer Hog Rider Witch Giant Skeleton
Earthquake
Archers Hog Rider Witch
Arrows
Goblins Archers Witch
Royal Delivery
Goblins Archers Musketeer Hog Rider Wizard Witch Giant Skeleton
Fireball
Archers Musketeer Hog Rider Wizard Witch
Poison
Archers Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch
Rocket
Musketeer Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Musketeer Hog Rider Wizard Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Archers Musketeer Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Hog Rider Giant Skeleton
Musketeer
Hog Rider Giant Skeleton
Hog Rider
Goblins Musketeer Archers Wizard Rocket Witch Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Rocket
Hog Rider
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Archers Musketeer Hog Rider Wizard Witch

Defense Synergies 0 9

Goblins
Archers Musketeer Wizard Giant Skeleton
Archers
Goblins Witch Giant Skeleton
Musketeer
Goblins Giant Skeleton
Hog Rider
Wizard
Goblins Giant Skeleton
Rocket
Witch
Archers Giant Skeleton
Giant Skeleton
Goblins Archers Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard
Goblins Musketeer Witch
Rocket Witch Goblins Archers Musketeer Giant Skeleton
Witch Goblins Musketeer
Rocket Giant Skeleton
Goblins Archers Musketeer
Musketeer Rocket Archers Wizard Witch
Rocket Musketeer Giant Skeleton
Witch Goblins Musketeer
Goblins Archers Musketeer Giant Skeleton
Goblins Archers Witch Musketeer Wizard Giant Skeleton
Musketeer Archers Wizard Witch
Musketeer Wizard Rocket Witch Giant Skeleton
Wizard Rocket Goblins Witch
Rocket
Wizard Goblins Musketeer Witch
Goblins Archers Musketeer Wizard Witch
Wizard Witch Archers Musketeer Giant Skeleton
Musketeer
Wizard Goblins Archers Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Witch Giant Skeleton
Archers Musketeer Wizard Rocket
Giant Skeleton Goblins Musketeer Rocket Witch
Rocket Giant Skeleton Musketeer
Giant Skeleton Musketeer Witch
Wizard Rocket Archers Musketeer Witch
Rocket Goblins Archers Musketeer Witch Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Goblins Witch
Witch Musketeer
Musketeer Witch Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Wizard Witch
Wizard Archers Musketeer Witch
Witch Goblins Archers Musketeer Rocket Giant Skeleton
Archers Musketeer Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Giant Skeleton
Musketeer
Rocket Giant Skeleton
Musketeer Rocket Giant Skeleton
Wizard Rocket
Wizard Musketeer Rocket Witch
Archers Musketeer Wizard Witch
Wizard
Wizard
Rocket Goblins Musketeer
Rocket Musketeer Wizard
Archers Musketeer Wizard Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer Wizard Witch
Musketeer Wizard Rocket
Rocket
Rocket
Rocket Archers Musketeer Wizard
Rocket Wizard Witch
Rocket Musketeer Giant Skeleton
Rocket Wizard
Rocket Musketeer
Rocket Musketeer
Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Rocket Musketeer
Archers Musketeer Wizard Witch
Rocket Musketeer Wizard Witch
Musketeer Wizard Rocket
Rocket
Giant Skeleton
Rocket Wizard
Archers Musketeer Rocket Witch
Rocket Archers Musketeer Wizard Witch
Musketeer Wizard Rocket
Musketeer Wizard
Rocket Giant Skeleton
Musketeer
Musketeer Rocket Witch Giant Skeleton
Musketeer Rocket Witch
Musketeer Rocket Witch Giant Skeleton

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