My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Barbarian Hut Three Musketeers Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Minion Horde Three Musketeers Baby Dragon Witch
Zap
Minion Horde Three Musketeers Witch
Barbarian Barrel
Valkyrie Wizard Barbarian Hut Three Musketeers Witch
The Log
Barbarian Hut Three Musketeers Witch
Earthquake
Barbarian Hut Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Wizard Three Musketeers Baby Dragon Witch
Fireball
Minion Horde Wizard Barbarian Hut Three Musketeers Baby Dragon Witch
Poison
Minion Horde Wizard Barbarian Hut Three Musketeers Witch
Lightning
Valkyrie Wizard Barbarian Hut Three Musketeers Baby Dragon Witch
Rocket
Minion Horde Valkyrie Wizard Barbarian Hut Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Baby Dragon Minion Horde Wizard Witch Rocket Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Baby Dragon Minion Horde Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Hut
Valkyrie
Wizard Barbarian Hut Three Musketeers Baby Dragon Witch
Wizard
Valkyrie
Rocket
Barbarian Hut
Minion Horde Valkyrie Three Musketeers Baby Dragon
Three Musketeers
Valkyrie Barbarian Hut
Baby Dragon
Valkyrie Barbarian Hut Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 0 6

Minion Horde
Barbarian Hut
Valkyrie
Wizard Baby Dragon Witch
Wizard
Valkyrie
Rocket
Barbarian Hut
Minion Horde Baby Dragon
Three Musketeers
Baby Dragon
Valkyrie Barbarian Hut Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Valkyrie Wizard Baby Dragon
Minion Horde Barbarian Hut Valkyrie Three Musketeers Witch
Minion Horde Rocket Barbarian Hut Three Musketeers Witch Valkyrie
Minion Horde Barbarian Hut Three Musketeers Witch Valkyrie
Valkyrie Rocket
Valkyrie Baby Dragon
Minion Horde Rocket Three Musketeers Wizard Barbarian Hut Baby Dragon Witch
Rocket Barbarian Hut Valkyrie Baby Dragon
Minion Horde Barbarian Hut Three Musketeers Witch
Minion Horde Valkyrie
Minion Horde Valkyrie Witch Wizard Baby Dragon
Minion Horde Three Musketeers Wizard Barbarian Hut Baby Dragon Witch
Minion Horde Barbarian Hut Valkyrie Wizard Rocket Three Musketeers Witch
Valkyrie Wizard Rocket Barbarian Hut Three Musketeers Minion Horde Baby Dragon Witch
Barbarian Hut Minion Horde Three Musketeers
Minion Horde Rocket Barbarian Hut Three Musketeers
Minion Horde Wizard Barbarian Hut Three Musketeers Valkyrie Witch
Minion Horde Valkyrie Wizard Barbarian Hut Three Musketeers Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Barbarian Hut
Barbarian Hut Three Musketeers
Valkyrie Wizard Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Witch
Valkyrie Wizard Rocket Baby Dragon
Minion Horde Valkyrie Rocket Barbarian Hut Witch
Valkyrie Rocket Minion Horde Barbarian Hut
Barbarian Hut Minion Horde Valkyrie Three Musketeers Witch
Wizard Rocket Minion Horde Three Musketeers Baby Dragon Witch
Rocket Minion Horde Valkyrie Barbarian Hut Witch
Minion Horde Valkyrie Barbarian Hut
Minion Horde Rocket Valkyrie Barbarian Hut Baby Dragon Witch
Witch Minion Horde Barbarian Hut Three Musketeers
Minion Horde Valkyrie Witch
Rocket Valkyrie
Rocket Minion Horde Valkyrie Wizard Barbarian Hut Three Musketeers Witch
Wizard Minion Horde Valkyrie Barbarian Hut Three Musketeers Baby Dragon Witch
Witch Minion Horde Valkyrie Rocket Barbarian Hut Three Musketeers Baby Dragon
Valkyrie Minion Horde Wizard Barbarian Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket Barbarian Hut Baby Dragon
Baby Dragon
Rocket Minion Horde Barbarian Hut Baby Dragon
Valkyrie Rocket Barbarian Hut
Wizard Rocket Minion Horde Valkyrie Baby Dragon
Wizard Minion Horde Rocket Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch
Wizard Barbarian Hut Baby Dragon
Wizard
Rocket Minion Horde Three Musketeers
Rocket Minion Horde Valkyrie Wizard
Wizard Rocket Baby Dragon
Rocket Barbarian Hut Three Musketeers Baby Dragon
Minion Horde Rocket Baby Dragon
Barbarian Hut Baby Dragon
Rocket Minion Horde Wizard Barbarian Hut Three Musketeers Baby Dragon Witch
Minion Horde Wizard Rocket Barbarian Hut Three Musketeers Baby Dragon
Rocket Three Musketeers
Minion Horde Rocket
Rocket Wizard Three Musketeers Baby Dragon
Rocket Valkyrie Wizard Baby Dragon Witch
Rocket Minion Horde Baby Dragon
Rocket Wizard
Rocket
Rocket Minion Horde Barbarian Hut Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Minion Horde Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Rocket Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Rocket Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Rocket Barbarian Hut Witch
Rocket Wizard Three Musketeers Baby Dragon Witch
Minion Horde Valkyrie Wizard Rocket Three Musketeers Baby Dragon
Wizard Baby Dragon
Rocket
Minion Horde Three Musketeers
Minion Horde Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch

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