My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Goblin Gang Tesla Goblin Barrel Magic Archer
The Log
Ice Spirit Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Ice Spirit Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Knight Goblin Gang Goblin Barrel Magic Archer
Fireball
Goblin Gang Tesla Goblin Barrel Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Goblin Barrel Tesla Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Barrel
Zap
Ice Spirit Knight Magic Archer
Knight
Ice Spirit Goblin Gang Goblin Barrel Zap Magic Archer
Goblin Gang
Knight Goblin Barrel
Tesla
Rocket
Goblin Barrel
Ice Spirit Knight Goblin Gang
Magic Archer
Zap Knight

Defense Synergies 6 10

Ice Spirit
Zap Goblin Gang Knight Tesla Rocket Magic Archer
Zap
Ice Spirit Knight Goblin Gang Tesla Magic Archer
Knight
Goblin Gang Tesla Magic Archer Ice Spirit Zap
Goblin Gang
Ice Spirit Knight Tesla Zap Magic Archer
Tesla
Knight Goblin Gang Ice Spirit Zap Magic Archer
Rocket
Ice Spirit
Goblin Barrel
Magic Archer
Knight Ice Spirit Zap Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla Magic Archer
Ice Spirit Zap Knight Goblin Gang Tesla
Goblin Gang Tesla Rocket Knight
Tesla Knight Goblin Gang
Rocket
Goblin Gang Zap Tesla Magic Archer
Tesla Rocket Ice Spirit Zap Goblin Gang Magic Archer
Rocket Zap Tesla Magic Archer
Tesla Goblin Gang
Knight Goblin Gang Ice Spirit Tesla
Goblin Gang Zap Knight Tesla Magic Archer
Tesla Zap Goblin Gang Magic Archer
Tesla Ice Spirit Zap Knight Goblin Gang Rocket
Rocket Ice Spirit Zap Goblin Gang Tesla Magic Archer
Knight Goblin Gang Tesla
Rocket Ice Spirit Zap Goblin Gang Tesla
Tesla Knight Goblin Gang
Ice Spirit Tesla Zap Knight Goblin Gang Magic Archer
Zap Ice Spirit Knight Tesla Magic Archer
Tesla
Goblin Gang Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla
Zap Knight Goblin Gang Tesla Rocket Magic Archer
Goblin Gang Ice Spirit Zap Knight Rocket
Goblin Gang Rocket Zap Knight Tesla
Knight Goblin Gang Tesla
Rocket Ice Spirit Zap Goblin Gang Tesla Magic Archer
Goblin Gang Rocket Knight Tesla
Knight Tesla
Zap Rocket Ice Spirit Knight Magic Archer
Goblin Gang Tesla
Knight Tesla
Rocket Zap
Rocket Knight Goblin Gang Tesla
Tesla Magic Archer
Goblin Gang Tesla Ice Spirit Zap Knight Rocket Magic Archer
Zap Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket
Zap Magic Archer
Rocket Magic Archer
Knight Rocket
Rocket Zap Magic Archer
Ice Spirit Zap Rocket Magic Archer
Magic Archer
Ice Spirit Zap Magic Archer
Zap
Rocket Goblin Gang
Rocket Zap Knight Magic Archer
Zap Rocket Magic Archer
Rocket Knight Magic Archer
Rocket Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Zap Magic Archer
Rocket Zap Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Zap
Zap Ice Spirit Magic Archer
Zap Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Zap Magic Archer
Zap Rocket Ice Spirit
Zap Rocket Magic Archer
Zap Rocket Ice Spirit Magic Archer
Rocket Magic Archer
Zap Ice Spirit Goblin Gang Rocket Magic Archer
Rocket Zap Magic Archer
Knight Goblin Gang Rocket Magic Archer
Zap Magic Archer
Rocket Zap
Zap Ice Spirit Goblin Gang Rocket Magic Archer
Zap Rocket Magic Archer
Zap Rocket Magic Archer

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