My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Royal Ghost Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Royal Ghost Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Lumberjack
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Royal Ghost Magic Archer Lumberjack
The Log
Firecracker Elixir Golem Hog Rider Skeleton Army Lumberjack
Earthquake
Firecracker Elixir Golem Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Hog Rider Skeleton Army Royal Ghost Magic Archer Lumberjack
Fireball
Firecracker Elixir Golem Hog Rider Skeleton Army Magic Archer Lumberjack
Poison
Firecracker Elixir Golem Skeleton Army Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Royal Ghost Hog Rider Magic Archer Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Skeleton Army Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Lumberjack
Elixir Golem
Firecracker Hog Rider Royal Ghost Magic Archer Lumberjack
Hog Rider
Firecracker Elixir Golem Rocket Magic Archer Lumberjack
Rocket
Hog Rider
Skeleton Army
Royal Ghost
Elixir Golem Magic Archer Lumberjack
Magic Archer
Elixir Golem Hog Rider Royal Ghost Lumberjack
Lumberjack
Firecracker Elixir Golem Hog Rider Royal Ghost Magic Archer

Defense Synergies 0 5

Firecracker
Skeleton Army Lumberjack
Elixir Golem
Hog Rider
Rocket
Skeleton Army
Firecracker Magic Archer Lumberjack
Royal Ghost
Magic Archer
Skeleton Army Lumberjack
Lumberjack
Firecracker Skeleton Army Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Magic Archer
Skeleton Army Lumberjack Firecracker
Rocket Skeleton Army Lumberjack
Skeleton Army Lumberjack Firecracker
Firecracker Rocket Skeleton Army Lumberjack
Skeleton Army Firecracker Royal Ghost Magic Archer Lumberjack
Rocket Firecracker Magic Archer
Rocket Magic Archer
Skeleton Army Lumberjack
Skeleton Army Firecracker Royal Ghost Lumberjack
Skeleton Army Firecracker Royal Ghost Magic Archer Lumberjack
Firecracker Magic Archer
Skeleton Army Lumberjack Rocket
Rocket Skeleton Army Firecracker Royal Ghost Magic Archer Lumberjack
Skeleton Army Lumberjack
Rocket Skeleton Army Lumberjack
Firecracker Skeleton Army Lumberjack
Firecracker Skeleton Army Royal Ghost Magic Archer Lumberjack
Firecracker Royal Ghost Magic Archer Lumberjack
Lumberjack
Skeleton Army Royal Ghost Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Royal Ghost
Firecracker Rocket Royal Ghost Magic Archer Lumberjack
Skeleton Army Lumberjack Rocket
Rocket Skeleton Army Lumberjack
Skeleton Army Lumberjack
Firecracker Rocket Magic Archer
Rocket Skeleton Army Lumberjack
Skeleton Army Lumberjack
Rocket Firecracker Skeleton Army Magic Archer
Skeleton Army
Lumberjack
Rocket Skeleton Army
Rocket Skeleton Army Lumberjack
Firecracker Skeleton Army Magic Archer
Skeleton Army Firecracker Rocket Magic Archer Lumberjack
Firecracker Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket Royal Ghost
Firecracker Royal Ghost Magic Archer
Rocket Magic Archer
Firecracker Rocket
Rocket Firecracker Magic Archer
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Rocket Lumberjack
Firecracker Rocket Magic Archer
Firecracker Rocket Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Rocket Firecracker Magic Archer
Magic Archer Firecracker Rocket
Rocket
Rocket
Rocket Firecracker Magic Archer
Rocket Firecracker Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Firecracker Magic Archer
Firecracker Royal Ghost Magic Archer
Magic Archer
Rocket Firecracker Magic Archer
Firecracker Magic Archer
Rocket Firecracker
Rocket Magic Archer
Rocket Firecracker Magic Archer
Rocket Firecracker Magic Archer
Rocket Skeleton Army Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Magic Archer Lumberjack
Firecracker Magic Archer
Rocket
Firecracker
Firecracker Rocket Magic Archer
Firecracker Rocket Magic Archer
Firecracker Rocket Royal Ghost Magic Archer

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