My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Giant Skeleton Ice Wizard Electro Wizard Magic Archer
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Giant Skeleton P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Fireball
Skeleton Army Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Poison
Skeleton Army Ice Wizard Electro Wizard Magic Archer
Lightning
Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton P.E.K.K.A Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Electro Wizard Inferno Dragon Magic Archer Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Electro Wizard Inferno Dragon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Skeleton Army
Giant Skeleton
Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Ice Wizard
Ice Wizard
Giant Skeleton P.E.K.K.A
Electro Wizard
P.E.K.K.A Giant Skeleton Magic Archer
Inferno Dragon
Magic Archer
P.E.K.K.A Giant Skeleton Electro Wizard

Defense Synergies 0 13

Rocket
Skeleton Army
Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Giant Skeleton
Skeleton Army Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A
Ice Wizard Electro Wizard
Ice Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Inferno Dragon
Electro Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Ice Wizard Electro Wizard
Magic Archer
Skeleton Army Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon Ice Wizard Electro Wizard
Rocket Skeleton Army P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Ice Wizard Electro Wizard
Rocket Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army Ice Wizard Electro Wizard Magic Archer
Rocket Electro Wizard Inferno Dragon Ice Wizard Magic Archer
Rocket Giant Skeleton P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Skeleton Army Ice Wizard
Skeleton Army Giant Skeleton Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Giant Skeleton Magic Archer
Inferno Dragon Ice Wizard Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Rocket Giant Skeleton Ice Wizard Electro Wizard
Rocket Skeleton Army P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon Electro Wizard
Rocket Skeleton Army P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Magic Archer
Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Rocket Inferno Dragon Magic Archer
Skeleton Army Giant Skeleton P.E.K.K.A Rocket Electro Wizard
Rocket Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard
Giant Skeleton P.E.K.K.A Skeleton Army Inferno Dragon
Rocket Ice Wizard Electro Wizard Magic Archer
Rocket Skeleton Army P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton P.E.K.K.A Skeleton Army Inferno Dragon
Rocket Giant Skeleton P.E.K.K.A Electro Wizard Skeleton Army Inferno Dragon Magic Archer
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Giant Skeleton
Rocket Skeleton Army P.E.K.K.A Giant Skeleton Electro Wizard
Rocket Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Rocket Giant Skeleton P.E.K.K.A Inferno Dragon Magic Archer
Giant Skeleton P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Giant Skeleton
Ice Wizard Electro Wizard Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket Giant Skeleton
Rocket Magic Archer
Rocket Ice Wizard Magic Archer
Magic Archer
Ice Wizard Magic Archer
Rocket Electro Wizard
Rocket Electro Wizard Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Electro Wizard Magic Archer
Rocket Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket
Rocket
Rocket
Ice Wizard Magic Archer
Inferno Dragon
Ice Wizard Electro Wizard Magic Archer
Magic Archer
Rocket Magic Archer
Ice Wizard Electro Wizard Magic Archer
Rocket Electro Wizard
Rocket Magic Archer
Rocket Electro Wizard Magic Archer
P.E.K.K.A Giant Skeleton
Rocket Magic Archer
Electro Wizard Rocket Skeleton Army Magic Archer
Rocket Ice Wizard Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Magic Archer
Rocket Giant Skeleton
P.E.K.K.A
Rocket Giant Skeleton Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Giant Skeleton Electro Wizard Magic Archer

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