My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Giant Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Goblin Giant Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Goblin Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Graveyard
Giant Snowball
Skeletons Goblin Barrel Princess Graveyard
Zap
Skeletons Goblin Barrel Goblin Giant Princess Graveyard
Barbarian Barrel
Skeletons Rascals Goblin Barrel Princess Magic Archer Graveyard
The Log
Skeletons Rascals Goblin Barrel Princess Graveyard
Earthquake
Skeletons Goblin Barrel Graveyard
Arrows
Skeletons Rascals Goblin Barrel Princess Graveyard
Royal Delivery
Skeletons Rascals Goblin Barrel Princess Magic Archer Graveyard
Fireball
Rascals Goblin Barrel Princess Magic Archer
Poison
Rascals Princess Magic Archer Graveyard
Lightning
Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Princess Magic Archer Rascals Graveyard Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Barrel Princess Magic Archer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Goblin Barrel Magic Archer Graveyard
Rocket
Goblin Barrel
Rascals Goblin Giant Princess
Goblin Giant
Goblin Barrel Magic Archer Graveyard
Princess
Goblin Barrel
Magic Archer
Rascals Goblin Giant
Graveyard
Rascals Goblin Giant

Defense Synergies 0 5

Skeletons
Princess Magic Archer
Rascals
Princess
Rocket
Goblin Barrel
Goblin Giant
Princess Magic Archer
Princess
Skeletons Rascals Goblin Giant
Magic Archer
Skeletons Goblin Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant Magic Archer
Skeletons Rascals
Rocket Skeletons Rascals
Skeletons Rascals
Rocket Princess
Skeletons Rascals Magic Archer
Rocket Rascals Princess Magic Archer
Rocket Rascals Goblin Giant Magic Archer
Skeletons Rascals Princess
Skeletons Rascals
Skeletons Rascals Goblin Giant Princess Magic Archer
Rascals Princess Magic Archer
Skeletons Rascals Rocket
Rocket Rascals Princess Magic Archer
Rascals
Rocket Rascals
Skeletons Rascals
Rascals Magic Archer
Rascals Princess Magic Archer
Rascals Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons
Rocket Magic Archer
Skeletons Rascals Rocket Goblin Giant
Rocket Rascals Goblin Giant
Skeletons Rascals Goblin Giant
Rocket Skeletons Rascals Goblin Giant Princess Magic Archer
Rascals Rocket Skeletons Goblin Giant
Rascals Goblin Giant
Rocket Skeletons Magic Archer
Skeletons Goblin Giant
Rascals
Rocket Goblin Giant
Rascals Rocket Skeletons Goblin Giant
Rascals Princess Magic Archer
Rascals Skeletons Rocket Goblin Giant Magic Archer
Rascals Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Rascals Rocket
Princess Magic Archer
Rocket Goblin Giant Magic Archer
Rascals Rocket
Rocket Magic Archer
Rocket Goblin Giant Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Rocket
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Princess Magic Archer
Rocket Princess Magic Archer
Magic Archer Rocket Princess
Rocket
Rocket
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Magic Archer
Rocket Princess
Rocket
Rocket
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Rocket Magic Archer
Princess Magic Archer
Rocket
Rocket Magic Archer
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rascals Rocket Princess Magic Archer
Princess Magic Archer
Rocket
Rascals Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Goblin Giant Princess Magic Archer

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