My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Wizard Balloon
Fireball
Inferno Tower Wizard Balloon
Poison
Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Rage Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Freeze Inferno Tower Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Fireball Freeze

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Freeze
Inferno Tower
Wizard
Tornado Rage Balloon
Rocket
Tornado
Rage
Balloon Wizard
Tornado
Fireball Wizard Rocket Freeze Balloon
Freeze
Balloon Fireball Tornado
Balloon
Rage Freeze Wizard Tornado

Defense Synergies 3 4

Fireball
Tornado Inferno Tower Freeze
Inferno Tower
Fireball Tornado
Wizard
Tornado Freeze
Rocket
Tornado
Rage
Tornado
Fireball Wizard Rocket Inferno Tower
Freeze
Fireball Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower Wizard
Inferno Tower
Inferno Tower Rocket Tornado Freeze
Inferno Tower
Fireball Rocket Tornado
Fireball Tornado Freeze
Inferno Tower Rocket Tornado Fireball Wizard Freeze
Rocket Fireball Inferno Tower
Inferno Tower Tornado
Tornado Inferno Tower
Fireball Wizard Tornado Freeze
Inferno Tower Fireball Wizard Tornado
Inferno Tower Fireball Wizard Rocket Freeze
Fireball Wizard Rocket Tornado Freeze
Inferno Tower
Inferno Tower Rocket Tornado Fireball Freeze
Wizard Fireball Inferno Tower Tornado
Fireball Wizard Tornado
Wizard Tornado Freeze Fireball
Inferno Tower Tornado
Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Wizard Rocket
Inferno Tower Rocket
Rocket Fireball Inferno Tower Tornado
Inferno Tower
Fireball Wizard Rocket Tornado Freeze
Rocket Fireball Inferno Tower
Inferno Tower
Rocket Freeze Fireball Inferno Tower Tornado
Inferno Tower
Inferno Tower
Rocket Fireball Tornado
Rocket Fireball Inferno Tower Wizard
Wizard Fireball
Inferno Tower Fireball Rocket Tornado Freeze
Fireball Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Freeze
Fireball Tornado
Rocket Fireball
Fireball Rocket Freeze
Fireball Wizard Rocket
Fireball Wizard Rocket Tornado Freeze
Wizard Tornado
Fireball Wizard Tornado Freeze
Fireball Wizard Tornado
Rocket Fireball Tornado
Rocket Fireball Wizard Tornado
Fireball Wizard Rocket Tornado
Rocket Fireball
Fireball Rocket Freeze
Fireball
Rocket Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket Tornado Freeze
Rocket
Rocket Fireball Wizard
Rocket Fireball Wizard Tornado
Rocket Fireball
Rocket Fireball Wizard Tornado
Rocket Tornado
Rocket Fireball
Tornado Freeze Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Rocket Tornado
Fireball Wizard Tornado
Rocket Fireball Wizard Freeze
Fireball
Fireball Wizard Rocket
Rocket Fireball Freeze
Rocket Fireball Wizard
Fireball Rocket Freeze
Fireball Rocket Wizard Tornado
Freeze
Fireball
Fireball Wizard Rocket
Fireball Wizard
Rocket Fireball Tornado
Fireball Rocket Tornado Freeze
Fireball Rocket Tornado
Fireball Rocket Tornado Freeze

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